My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Mega Minion Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Tombstone Mega Minion Baby Dragon
Zap
Royal Giant Tombstone
Barbarian Barrel
Tombstone Ice Wizard
The Log
Royal Giant Tombstone
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Mega Minion Baby Dragon Ice Wizard
Fireball
Tombstone Mega Minion Baby Dragon Ice Wizard
Poison
Tombstone Mega Minion Ice Wizard
Lightning
Tombstone Mega Minion Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Rocket Tornado Baby Dragon Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Mega Minion Tornado Ice Wizard Baby Dragon Poison Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Tombstone Mega Minion Tornado Ice Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Poison Ice Wizard Mega Minion Rocket Tornado Baby Dragon
Tombstone
Mega Minion
Royal Giant Baby Dragon Poison
Rocket
Tornado Royal Giant
Tornado
Rocket Baby Dragon Royal Giant Poison Ice Wizard
Baby Dragon
Tornado Royal Giant Mega Minion Poison Ice Wizard
Poison
Royal Giant Mega Minion Tornado Baby Dragon
Ice Wizard
Royal Giant Tornado Baby Dragon

Defense Synergies 3 11

Royal Giant
Tombstone
Mega Minion Rocket Baby Dragon Poison Ice Wizard
Mega Minion
Tombstone Tornado Baby Dragon Ice Wizard
Rocket
Tornado Tombstone
Tornado
Rocket Ice Wizard Mega Minion Baby Dragon Poison
Baby Dragon
Ice Wizard Tombstone Mega Minion Tornado
Poison
Tombstone Tornado Ice Wizard
Ice Wizard
Tornado Baby Dragon Tombstone Mega Minion Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Mega Minion Baby Dragon
Tombstone Mega Minion Ice Wizard
Rocket Tornado Tombstone Mega Minion Ice Wizard
Tombstone Mega Minion Ice Wizard
Tombstone Rocket Tornado Poison
Tornado Mega Minion Baby Dragon Ice Wizard
Mega Minion Rocket Tornado Tombstone Baby Dragon Poison Ice Wizard
Rocket Baby Dragon Poison
Tombstone Tornado Ice Wizard
Tornado Ice Wizard
Poison Ice Wizard Tombstone Mega Minion Tornado Baby Dragon
Mega Minion Tornado Baby Dragon Poison Ice Wizard
Tombstone Rocket Ice Wizard
Rocket Tombstone Mega Minion Tornado Baby Dragon Poison
Tombstone
Rocket Tornado
Tombstone Tornado Poison
Tombstone Mega Minion Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison Tombstone Mega Minion Ice Wizard
Tornado
Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone
Poison Mega Minion Rocket Baby Dragon
Tombstone Rocket
Rocket Tornado
Tombstone
Rocket Poison Tornado Baby Dragon Ice Wizard
Rocket Tombstone Mega Minion Ice Wizard
Rocket Tombstone Mega Minion Tornado Baby Dragon Poison
Tombstone Mega Minion
Tombstone Mega Minion
Rocket Tornado Poison
Rocket Tombstone
Baby Dragon
Tombstone Mega Minion Rocket Tornado Baby Dragon Poison
Poison Mega Minion Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Baby Dragon
Poison Tornado Baby Dragon Ice Wizard
Rocket Baby Dragon Poison
Rocket Poison
Rocket Poison Baby Dragon
Poison Mega Minion Rocket Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon Ice Wizard
Poison Tornado
Rocket Tornado Poison
Rocket Poison Tornado
Poison Rocket Tornado Baby Dragon
Rocket Poison Baby Dragon
Rocket Baby Dragon Poison
Baby Dragon Poison
Rocket Baby Dragon Poison
Rocket Baby Dragon Poison
Rocket Tornado Poison
Rocket
Rocket Mega Minion Baby Dragon Poison
Rocket Tornado Baby Dragon Poison
Rocket Baby Dragon Poison
Rocket Tornado Poison
Rocket Tornado
Rocket Baby Dragon Poison
Tornado Poison Baby Dragon Ice Wizard
Mega Minion
Poison Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison
Rocket Poison Tornado Baby Dragon
Poison Tornado Baby Dragon Ice Wizard
Rocket Mega Minion Poison
Mega Minion
Poison Rocket
Rocket Poison
Rocket Poison
Tombstone Rocket
Rocket Poison Mega Minion Tornado Baby Dragon Ice Wizard
Poison Mega Minion Rocket Baby Dragon
Baby Dragon Poison
Rocket Tornado Poison
Mega Minion
Rocket Tornado Baby Dragon Poison
Rocket Tornado Poison
Poison Rocket Tornado Baby Dragon

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