My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Royal Giant Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Royal Giant Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Giant
Giant Snowball
Minions Barbarians
Zap
Minions Royal Giant
Barbarian Barrel
Ice Spirit Tesla Barbarians Ice Wizard
The Log
Ice Spirit Barbarians Royal Giant
Earthquake
Tesla Barbarians
Arrows
Ice Spirit Minions
Royal Delivery
Ice Spirit Minions Barbarians Ice Wizard
Fireball
Minions Tesla Barbarians Ice Wizard
Poison
Minions Barbarians Ice Wizard
Lightning
Tesla Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Minions Tornado Ice Wizard Tesla Barbarians Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Minions Tornado Ice Wizard

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Royal Giant Barbarians Royal Giant Giant
Minions
Ice Spirit Royal Giant Giant
Tesla
Barbarians
Ice Spirit
Royal Giant
Ice Spirit Minions Ice Wizard Ice Spirit Tornado
Giant
Minions Ice Spirit Tornado Ice Wizard
Tornado
Royal Giant Giant Ice Wizard
Ice Wizard
Royal Giant Giant Tornado

Defense Synergies 1 8

Ice Spirit
Minions Tesla Barbarians Tornado Ice Wizard
Minions
Ice Spirit Tesla Ice Wizard
Tesla
Ice Spirit Minions Tornado
Barbarians
Ice Spirit
Royal Giant
Giant
Tornado
Ice Wizard Ice Spirit Tesla
Ice Wizard
Tornado Ice Spirit Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla
Barbarians Ice Spirit Minions Tesla Ice Wizard
Tesla Barbarians Tornado Minions Ice Wizard
Tesla Barbarians Minions Ice Wizard
Barbarians Tornado
Tornado Minions Tesla Ice Wizard
Minions Tesla Tornado Ice Spirit Ice Wizard
Tesla Barbarians
Tesla Barbarians Minions Tornado Ice Wizard
Tornado Ice Spirit Tesla Barbarians Ice Wizard
Minions Barbarians Ice Wizard Tesla Tornado
Minions Tesla Tornado Ice Wizard
Tesla Barbarians Ice Spirit Minions Ice Wizard
Ice Spirit Minions Tesla Barbarians Tornado
Barbarians Tesla
Barbarians Tornado Ice Spirit Tesla
Tesla Barbarians Minions Tornado
Ice Spirit Tesla Minions Barbarians Tornado Ice Wizard
Tornado Ice Spirit Minions Tesla Barbarians Ice Wizard
Barbarians Tesla Tornado
Minions Tesla Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla
Tesla
Barbarians Ice Spirit Minions
Tesla Barbarians Tornado
Barbarians Tesla
Ice Spirit Minions Tesla Tornado Ice Wizard
Minions Tesla Barbarians Ice Wizard
Tesla Barbarians
Ice Spirit Minions Barbarians Tornado
Tesla Barbarians
Minions Tesla Barbarians
Barbarians Tornado
Barbarians Tesla
Tesla Barbarians
Tesla Barbarians Ice Spirit Minions Tornado
Minions Tesla Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Ice Wizard
Barbarians
Ice Spirit Minions Tornado Ice Wizard
Tornado
Ice Spirit Tornado Ice Wizard
Tornado
Minions Tornado
Tornado
Tornado
Minions
Tornado
Minions
Tornado
Minions
Tornado
Tornado
Barbarians
Tornado Ice Spirit Ice Wizard
Tornado Ice Wizard
Tornado
Tornado
Tornado Ice Wizard
Ice Spirit Minions
Ice Spirit
Ice Spirit Minions Barbarians
Tornado Ice Wizard
Tornado
Ice Spirit Minions Tornado
Tornado
Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: