My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton
Giant Snowball
Fire Spirit
Zap
Fire Spirit Royal Giant
Barbarian Barrel
Fire Spirit Tesla Giant Skeleton Ice Wizard
The Log
Fire Spirit Royal Giant Giant Skeleton
Earthquake
Tesla
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Giant Skeleton Ice Wizard
Fireball
Tesla Ice Wizard
Poison
Ice Wizard
Lightning
Tesla Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Poison Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Tornado Ice Wizard Tesla Poison Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Tornado Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Giant Skeleton
Tesla
Royal Giant
Fire Spirit Poison Ice Wizard Tornado Giant Skeleton The Log
Tornado
Royal Giant Poison Giant Skeleton The Log Ice Wizard
Poison
Royal Giant Tornado Giant Skeleton The Log
Giant Skeleton
Fire Spirit Royal Giant Tornado Poison The Log Ice Wizard
The Log
Royal Giant Tornado Poison Giant Skeleton
Ice Wizard
Royal Giant Tornado Giant Skeleton

Defense Synergies 2 13

Fire Spirit
Tornado Giant Skeleton The Log
Tesla
The Log Tornado Poison
Royal Giant
Tornado
Ice Wizard Fire Spirit Tesla Poison Giant Skeleton The Log
Poison
Tesla Tornado The Log Ice Wizard
Giant Skeleton
Fire Spirit Tornado The Log Ice Wizard
The Log
Tesla Fire Spirit Tornado Poison Giant Skeleton Ice Wizard
Ice Wizard
Tornado Poison Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Tesla The Log Ice Wizard
Tesla Tornado Fire Spirit Giant Skeleton Ice Wizard
Tesla Ice Wizard
Tornado Poison Giant Skeleton The Log
Tornado The Log Fire Spirit Tesla Ice Wizard
Tesla Tornado Fire Spirit Poison Ice Wizard
Tesla Poison Giant Skeleton The Log
Tesla Tornado Ice Wizard
Tornado Fire Spirit Tesla Giant Skeleton Ice Wizard
Poison Ice Wizard Tesla Tornado Giant Skeleton The Log
Tesla Tornado Poison Ice Wizard
Tesla Fire Spirit Giant Skeleton The Log Ice Wizard
Fire Spirit Tesla Tornado Poison The Log
Tesla
Tornado Tesla The Log
Tesla Tornado Poison
Fire Spirit Tesla Tornado The Log Ice Wizard
Tornado Poison The Log Fire Spirit Tesla Giant Skeleton Ice Wizard
Tesla Tornado
Fire Spirit Tesla Poison Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Giant Skeleton
Poison Tesla The Log
Giant Skeleton The Log
Giant Skeleton Tesla Tornado The Log
Giant Skeleton Tesla
Fire Spirit Poison Tesla Tornado Ice Wizard
Tesla Giant Skeleton Ice Wizard
Giant Skeleton Tesla
Giant Skeleton Tornado Poison The Log
Tesla
Tesla Giant Skeleton
Tornado Poison Giant Skeleton The Log
Giant Skeleton Tesla
Tesla
Tesla Tornado Poison Giant Skeleton The Log
Poison Tesla Giant Skeleton The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton The Log
Poison Tornado The Log Ice Wizard
Poison Giant Skeleton The Log
Poison Giant Skeleton The Log
Poison Fire Spirit The Log
Poison Fire Spirit Tornado Ice Wizard
Fire Spirit Tornado Poison The Log
Poison The Log Fire Spirit Tornado Ice Wizard
Poison The Log Tornado
Fire Spirit Tornado Poison
Poison Tornado The Log
Poison Fire Spirit Tornado
Poison Fire Spirit The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Tornado Poison
Fire Spirit Poison The Log
Fire Spirit Tornado Poison The Log
Poison Giant Skeleton The Log
Tornado Poison
Tornado The Log
Poison The Log
Tornado Poison The Log Fire Spirit Ice Wizard
Poison The Log Tornado Ice Wizard
Tornado Poison The Log
Poison Tornado The Log
Poison Fire Spirit Tornado Ice Wizard
Poison
Poison The Log
Poison
Giant Skeleton
Poison The Log
Fire Spirit
Poison Fire Spirit Tornado Ice Wizard
The Log
Poison
The Log Poison
Tornado Poison Giant Skeleton
Tornado Poison Giant Skeleton The Log
Tornado Poison
Poison Tornado Giant Skeleton The Log

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