My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Mega Minion Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Mega Minion
Zap
Royal Giant
Barbarian Barrel
Tesla Electro Wizard
The Log
Royal Giant
Earthquake
Tesla
Arrows
Royal Delivery
Mega Minion Bowler Electro Wizard
Fireball
Tesla Mega Minion Bowler Electro Wizard
Poison
Mega Minion Electro Wizard
Lightning
Tesla Mega Minion Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Tesla Fireball Electro Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Mega Minion Tesla

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Mega Minion Bowler
Tesla
Royal Giant
Arrows Fireball Mega Minion Bowler The Log Electro Wizard
Mega Minion
Arrows Royal Giant Fireball Bowler
Fireball
Arrows Royal Giant Mega Minion The Log Electro Wizard
Bowler
Arrows Royal Giant Mega Minion The Log Electro Wizard
The Log
Royal Giant Fireball Bowler
Electro Wizard
Royal Giant Fireball Bowler

Defense Synergies 3 13

Arrows
Tesla Mega Minion Fireball Bowler
Tesla
The Log Arrows Mega Minion Fireball Bowler Electro Wizard
Royal Giant
Mega Minion
Arrows Tesla The Log Electro Wizard
Fireball
The Log Arrows Tesla Electro Wizard
Bowler
The Log Arrows Tesla Electro Wizard
The Log
Tesla Fireball Bowler Mega Minion Electro Wizard
Electro Wizard
Tesla Mega Minion Fireball Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Mega Minion Fireball The Log Electro Wizard
Tesla Mega Minion The Log Electro Wizard
Tesla Bowler Mega Minion Electro Wizard
Tesla Mega Minion Bowler Electro Wizard
Arrows Fireball Bowler The Log
Arrows Fireball Bowler The Log Tesla Mega Minion Electro Wizard
Tesla Mega Minion Electro Wizard Arrows Fireball
Bowler Arrows Tesla Fireball The Log Electro Wizard
Tesla
Tesla Bowler Electro Wizard
Electro Wizard Arrows Tesla Mega Minion Fireball Bowler The Log
Arrows Tesla Mega Minion Fireball Electro Wizard
Tesla Bowler Fireball The Log Electro Wizard
Fireball Bowler Arrows Tesla Mega Minion The Log Electro Wizard
Tesla Electro Wizard
Tesla Fireball Bowler The Log Electro Wizard
Tesla Arrows Fireball Bowler Electro Wizard
Arrows Tesla Fireball Mega Minion Bowler The Log Electro Wizard
Arrows The Log Tesla Mega Minion Fireball Bowler Electro Wizard
Tesla Electro Wizard
Bowler Arrows Tesla Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Bowler Electro Wizard
Fireball Electro Wizard Arrows Tesla Mega Minion Bowler The Log
Bowler The Log Electro Wizard
Bowler Tesla Fireball The Log Electro Wizard
Tesla Bowler
Arrows Fireball Tesla Electro Wizard
Tesla Mega Minion Fireball Bowler Electro Wizard
Tesla
Electro Wizard Mega Minion Fireball The Log
Tesla Mega Minion
Tesla Mega Minion Bowler
Arrows Fireball Bowler The Log Electro Wizard
Bowler Tesla Fireball
Tesla Fireball Bowler
Tesla Electro Wizard Mega Minion Fireball Bowler The Log
Arrows Bowler Tesla Mega Minion Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball Bowler The Log Electro Wizard
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Arrows Bowler The Log
Arrows Fireball Mega Minion
Arrows Bowler The Log
Arrows Fireball The Log Bowler
Arrows Fireball The Log
Fireball Bowler Electro Wizard
Arrows Fireball Bowler The Log Electro Wizard
Fireball Arrows
Fireball Bowler The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball Bowler The Log
Arrows Fireball Bowler The Log
Arrows Fireball
Arrows Mega Minion Fireball Bowler The Log Electro Wizard
Arrows Fireball Bowler The Log
Fireball Bowler The Log
Arrows Fireball
Bowler The Log
Arrows Fireball The Log
Arrows The Log Fireball Bowler
Mega Minion
Arrows Fireball The Log Bowler Electro Wizard
Fireball Arrows Bowler The Log
Fireball Arrows The Log
Arrows Fireball Electro Wizard
Electro Wizard Mega Minion Fireball
Mega Minion Fireball Bowler
Arrows Fireball The Log
Arrows Fireball Electro Wizard
Arrows Fireball Bowler The Log
Electro Wizard Fireball
Fireball Arrows Mega Minion Electro Wizard
Arrows The Log Fireball
Fireball Mega Minion Bowler Electro Wizard
Arrows The Log Fireball Bowler
Arrows Fireball
Mega Minion
Fireball Bowler The Log Electro Wizard
Fireball Electro Wizard
Fireball Bowler The Log Electro Wizard

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