My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minion Horde Royal Giant
Giant Snowball
Spear Goblins Bats Minion Horde
Zap
Spear Goblins Bats Minion Horde Royal Giant
Barbarian Barrel
Spear Goblins Knight Ice Wizard
The Log
Spear Goblins Royal Giant
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats Minion Horde
Royal Delivery
Spear Goblins Bats Knight Minion Horde Ice Wizard
Fireball
Minion Horde Ice Wizard
Poison
Spear Goblins Bats Minion Horde Ice Wizard
Lightning
Knight Ice Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Knight Ice Wizard Fireball Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Royal Giant
Bats
Knight Royal Giant
Knight
Spear Goblins Bats Minion Horde Fireball The Log Ice Wizard
Minion Horde
Knight Royal Giant
Royal Giant
Bats Fireball Ice Wizard Spear Goblins Minion Horde The Log
Fireball
Royal Giant Knight The Log
The Log
Knight Royal Giant Fireball
Ice Wizard
Royal Giant Knight

Defense Synergies 4 12

Spear Goblins
Knight Bats The Log Ice Wizard
Bats
Knight Spear Goblins The Log Ice Wizard
Knight
Spear Goblins Bats Ice Wizard Minion Horde Fireball The Log
Minion Horde
Knight The Log Ice Wizard
Royal Giant
Fireball
The Log Knight Ice Wizard
The Log
Fireball Spear Goblins Bats Knight Minion Horde Ice Wizard
Ice Wizard
Knight Spear Goblins Bats Minion Horde Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minion Horde Fireball The Log
Minion Horde Bats Knight The Log Ice Wizard
Minion Horde Bats Knight Ice Wizard
Minion Horde Bats Knight Ice Wizard
Fireball The Log
Fireball The Log Spear Goblins Bats Ice Wizard
Bats Minion Horde Spear Goblins Fireball Ice Wizard
Fireball The Log
Minion Horde Ice Wizard
Knight Spear Goblins Minion Horde Ice Wizard
Bats Minion Horde Ice Wizard Spear Goblins Knight Fireball The Log
Minion Horde Spear Goblins Bats Fireball Ice Wizard
Minion Horde Bats Knight Fireball The Log Ice Wizard
Fireball Bats Minion Horde The Log
Knight Minion Horde
Minion Horde Fireball The Log
Minion Horde Bats Knight Fireball
Fireball Spear Goblins Bats Knight Minion Horde The Log Ice Wizard
The Log Spear Goblins Bats Knight Fireball Ice Wizard
Spear Goblins Bats Knight Minion Horde Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Fireball
Fireball Knight The Log
Spear Goblins Bats Knight Minion Horde The Log
Bats Knight Minion Horde Fireball The Log
Knight Minion Horde
Fireball Bats Minion Horde Ice Wizard
Spear Goblins Bats Knight Minion Horde Fireball Ice Wizard
Knight Minion Horde
Minion Horde Spear Goblins Bats Knight Fireball The Log
Minion Horde
Bats Knight Minion Horde
Fireball The Log
Knight Minion Horde Fireball
Minion Horde Fireball
Spear Goblins Bats Knight Minion Horde Fireball The Log
Bats Minion Horde Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde The Log
Fireball The Log Ice Wizard
Minion Horde Fireball The Log
Knight Fireball The Log
Fireball Minion Horde The Log
Fireball Spear Goblins Bats Minion Horde Ice Wizard
Minion Horde The Log
Fireball The Log Ice Wizard
Fireball The Log
Bats Minion Horde Fireball
Knight Minion Horde Fireball The Log
Fireball
Knight Fireball The Log
Minion Horde Fireball
Fireball The Log
Spear Goblins Minion Horde Fireball The Log
Minion Horde Fireball The Log
Fireball
Bats Minion Horde
Fireball The Log
Fireball The Log
Minion Horde Fireball The Log
Fireball
The Log
Minion Horde Fireball The Log
The Log Fireball Ice Wizard
Minion Horde
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Bats Minion Horde Fireball Ice Wizard
Bats Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball The Log
Minion Horde Fireball
Minion Horde
Fireball The Log
Minion Horde Spear Goblins Bats Fireball
Fireball Ice Wizard
The Log Fireball
Fireball Knight Minion Horde
The Log Fireball
Fireball
Minion Horde
Bats Minion Horde Fireball The Log
Bats Fireball
Fireball The Log

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