My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Tombstone Baby Dragon Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Fire Spirit Tombstone Baby Dragon
Zap
Fire Spirit Royal Giant Tombstone Sparky
Barbarian Barrel
Fire Spirit Knight Tombstone Electro Wizard Sparky
The Log
Fire Spirit Royal Giant Tombstone Sparky
Earthquake
Tombstone
Arrows
Fire Spirit Tombstone
Royal Delivery
Fire Spirit Knight Baby Dragon Electro Wizard Sparky
Fireball
Tombstone Baby Dragon Electro Wizard Sparky
Poison
Tombstone Electro Wizard Sparky
Lightning
Knight Tombstone Baby Dragon Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tombstone Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Tombstone Fireball Baby Dragon Electro Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Tombstone Fireball

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight Baby Dragon Sparky
Knight
Baby Dragon Fire Spirit Fireball Electro Wizard Sparky
Royal Giant
Fire Spirit Fireball Baby Dragon Electro Wizard Sparky
Tombstone
Fireball
Royal Giant Knight Baby Dragon Electro Wizard Sparky
Baby Dragon
Knight Fire Spirit Royal Giant Fireball Electro Wizard Sparky
Electro Wizard
Knight Royal Giant Fireball Baby Dragon Sparky
Sparky
Fire Spirit Knight Royal Giant Fireball Baby Dragon Electro Wizard

Defense Synergies 2 10

Fire Spirit
Knight Electro Wizard Sparky
Knight
Fire Spirit Electro Wizard Fireball Baby Dragon Sparky
Royal Giant
Tombstone
Fireball Baby Dragon Electro Wizard Sparky
Fireball
Knight Tombstone Electro Wizard
Baby Dragon
Knight Tombstone
Electro Wizard
Knight Fire Spirit Tombstone Fireball
Sparky
Fire Spirit Knight Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Fireball Baby Dragon Electro Wizard Sparky
Sparky Knight Tombstone Electro Wizard
Sparky Fire Spirit Knight Tombstone Electro Wizard
Sparky Knight Tombstone Electro Wizard
Tombstone Fireball Sparky
Fireball Fire Spirit Baby Dragon Electro Wizard
Electro Wizard Fire Spirit Tombstone Fireball Baby Dragon
Fireball Baby Dragon Electro Wizard Sparky
Sparky Tombstone
Knight Fire Spirit Electro Wizard Sparky
Electro Wizard Knight Tombstone Fireball Baby Dragon
Fireball Baby Dragon Electro Wizard
Tombstone Sparky Fire Spirit Knight Fireball Electro Wizard
Fire Spirit Fireball Sparky Tombstone Baby Dragon Electro Wizard
Sparky Knight Tombstone Electro Wizard
Fireball Electro Wizard Sparky
Sparky Knight Tombstone Fireball Electro Wizard
Fire Spirit Tombstone Fireball Knight Baby Dragon Electro Wizard
Baby Dragon Fire Spirit Knight Tombstone Fireball Electro Wizard
Sparky Electro Wizard
Fire Spirit Knight Fireball Baby Dragon Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball Electro Wizard Sparky
Fireball Electro Wizard Knight Baby Dragon
Tombstone Knight Electro Wizard Sparky
Knight Fireball Electro Wizard Sparky
Knight Tombstone Sparky
Fire Spirit Fireball Baby Dragon Electro Wizard
Sparky Knight Tombstone Fireball Electro Wizard
Knight Sparky
Electro Wizard Knight Tombstone Fireball Baby Dragon Sparky
Tombstone Sparky
Knight Tombstone Sparky
Fireball Electro Wizard
Knight Tombstone Fireball Sparky
Fireball Baby Dragon Sparky
Tombstone Electro Wizard Sparky Knight Fireball Baby Dragon
Fireball Baby Dragon Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon Sparky
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon Sparky
Knight Fireball Sparky
Fireball Fire Spirit Baby Dragon Sparky
Fireball Fire Spirit Baby Dragon
Fire Spirit Baby Dragon Sparky
Fireball Fire Spirit Baby Dragon
Fireball
Fire Spirit Fireball Electro Wizard Sparky
Knight Fireball Electro Wizard Sparky
Fireball Fire Spirit Baby Dragon
Fire Spirit Knight Fireball Baby Dragon Sparky
Fireball Baby Dragon
Fireball Baby Dragon Sparky
Fireball Baby Dragon Sparky
Fireball Baby Dragon Sparky
Fireball Sparky
Sparky
Fire Spirit Fireball Baby Dragon Electro Wizard Sparky
Fire Spirit Fireball Baby Dragon
Fireball Baby Dragon Sparky
Fireball
Sparky
Fireball Baby Dragon
Fire Spirit Fireball Baby Dragon Sparky
Fireball Baby Dragon Electro Wizard Sparky
Fireball Baby Dragon Sparky
Fireball Baby Dragon Sparky
Fire Spirit Fireball Baby Dragon Electro Wizard Sparky
Electro Wizard Fireball
Fireball Sparky
Fireball Sparky
Fireball Electro Wizard Sparky
Sparky
Fireball Sparky
Electro Wizard Fire Spirit Tombstone Fireball
Fireball Fire Spirit Baby Dragon Electro Wizard
Fireball
Fireball Knight Baby Dragon Electro Wizard Sparky
Fireball Baby Dragon
Fireball Sparky
Sparky
Fireball Baby Dragon Electro Wizard Sparky
Fireball Electro Wizard
Fireball Baby Dragon Electro Wizard Sparky

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