My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Musketeer Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant Hog Rider Inferno Dragon Sparky
Giant Snowball
Bats Minions Musketeer Hog Rider Inferno Dragon
Zap
Bats Minions Royal Giant Inferno Dragon Sparky
Barbarian Barrel
Musketeer Sparky
The Log
Royal Giant Musketeer Hog Rider Sparky
Earthquake
Hog Rider
Arrows
Bats Minions
Royal Delivery
Bats Minions Musketeer Hog Rider Inferno Dragon Sparky
Fireball
Minions Musketeer Hog Rider Inferno Dragon Sparky
Poison
Bats Minions Musketeer Sparky
Lightning
Musketeer Inferno Dragon Sparky
Rocket
Musketeer Hog Rider Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Musketeer Hog Rider Inferno Dragon Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Minions Musketeer

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Minions Inferno Dragon Sparky
Arrows
Royal Giant Hog Rider Sparky
Minions
Royal Giant Hog Rider Bats Inferno Dragon Sparky
Royal Giant
Bats Arrows Minions Musketeer Hog Rider Sparky
Musketeer
Hog Rider Royal Giant
Hog Rider
Bats Arrows Minions Musketeer Royal Giant
Inferno Dragon
Bats Minions
Sparky
Arrows Bats Minions Royal Giant

Defense Synergies 0 6

Bats
Minions Musketeer Inferno Dragon Sparky
Arrows
Sparky
Minions
Bats Musketeer
Royal Giant
Musketeer
Bats Minions
Hog Rider
Inferno Dragon
Bats
Sparky
Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Sparky
Inferno Dragon Sparky Bats Minions Musketeer
Sparky Bats Minions Musketeer Inferno Dragon
Inferno Dragon Sparky Bats Minions Musketeer
Arrows Sparky
Arrows Bats Minions Musketeer
Bats Minions Musketeer Inferno Dragon Arrows
Arrows Musketeer Sparky
Inferno Dragon Sparky Minions Musketeer
Musketeer Sparky
Bats Minions Arrows Musketeer
Arrows Minions Musketeer Inferno Dragon Bats
Sparky Bats Minions Musketeer
Sparky Bats Arrows Minions
Inferno Dragon Sparky
Inferno Dragon Sparky
Sparky Bats Arrows Minions Musketeer
Arrows Bats Minions Musketeer
Arrows Bats Minions Musketeer Inferno Dragon
Sparky Musketeer Inferno Dragon
Bats Arrows Minions Musketeer Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Sparky
Arrows Musketeer Inferno Dragon
Bats Minions Musketeer Sparky
Bats Musketeer Sparky
Musketeer Inferno Dragon Sparky
Arrows Bats Minions Musketeer
Sparky Bats Minions Musketeer
Inferno Dragon Sparky
Bats Minions Inferno Dragon Sparky
Musketeer Inferno Dragon Sparky
Inferno Dragon Bats Minions Musketeer Sparky
Arrows
Sparky
Musketeer Sparky
Sparky Bats Minions Musketeer Inferno Dragon
Bats Arrows Minions Musketeer Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Sparky
Arrows Musketeer
Arrows Sparky
Arrows Musketeer Sparky
Arrows Sparky
Arrows Bats Minions Musketeer
Arrows Musketeer Sparky
Arrows
Arrows
Bats Minions Musketeer Sparky
Arrows Musketeer Sparky
Arrows Musketeer
Musketeer Sparky
Arrows Minions Musketeer
Arrows Musketeer Sparky
Arrows Musketeer Sparky
Arrows Musketeer Sparky
Arrows Sparky
Bats Minions Sparky
Arrows Musketeer Sparky
Arrows
Minions Musketeer Sparky
Arrows
Musketeer Sparky
Arrows Musketeer
Arrows Sparky
Inferno Dragon
Arrows Musketeer Sparky
Arrows Musketeer Sparky
Arrows Musketeer Sparky
Bats Arrows Musketeer Sparky
Bats Minions Musketeer
Sparky
Arrows Musketeer Sparky
Arrows Sparky
Sparky
Arrows Sparky
Bats Minions Musketeer
Arrows Musketeer
Arrows
Musketeer Sparky
Arrows Musketeer
Arrows Sparky
Musketeer Sparky
Bats Minions Musketeer Sparky
Bats Musketeer
Musketeer Sparky

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