My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Royal Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Sparky
Giant Snowball
Archers Minions Barbarians
Zap
Archers Minions Royal Giant Sparky
Barbarian Barrel
Ice Spirit Archers Barbarians Sparky
The Log
Ice Spirit Archers Barbarians Royal Giant Sparky
Earthquake
Archers Barbarians
Arrows
Ice Spirit Archers Minions
Royal Delivery
Ice Spirit Archers Minions Barbarians Sparky
Fireball
Archers Minions Barbarians Sparky
Poison
Archers Minions Barbarians Sparky
Lightning
Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Minions Fireball Barbarians Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Minions

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Royal Giant Sparky Archers Barbarians Royal Giant
Zap
Ice Spirit Fireball Sparky Archers Minions Royal Giant
Archers
Ice Spirit Zap Royal Giant
Minions
Ice Spirit Royal Giant Zap Sparky
Barbarians
Ice Spirit
Royal Giant
Ice Spirit Minions Fireball Ice Spirit Zap Archers Sparky
Fireball
Zap Royal Giant Sparky
Sparky
Ice Spirit Zap Minions Royal Giant Fireball

Defense Synergies 3 9

Ice Spirit
Zap Sparky Archers Minions Barbarians Fireball
Zap
Ice Spirit Fireball Archers Minions Barbarians Sparky
Archers
Ice Spirit Zap Minions
Minions
Ice Spirit Zap Archers
Barbarians
Ice Spirit Zap
Royal Giant
Fireball
Zap Ice Spirit
Sparky
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Sparky
Barbarians Sparky Ice Spirit Zap Minions
Barbarians Sparky Archers Minions
Barbarians Sparky Minions
Barbarians Fireball Sparky
Fireball Zap Archers Minions
Minions Ice Spirit Zap Archers Fireball
Zap Barbarians Fireball Sparky
Barbarians Sparky Minions
Ice Spirit Archers Barbarians Sparky
Archers Minions Barbarians Zap Fireball
Minions Zap Archers Fireball
Barbarians Sparky Ice Spirit Zap Minions Fireball
Fireball Sparky Ice Spirit Zap Minions Barbarians
Barbarians Sparky
Barbarians Ice Spirit Zap Fireball Sparky
Barbarians Sparky Minions Fireball
Ice Spirit Fireball Zap Archers Minions Barbarians
Zap Ice Spirit Archers Minions Barbarians Fireball
Barbarians Sparky
Archers Minions Barbarians Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball Sparky
Fireball Zap Archers
Barbarians Ice Spirit Zap Minions Sparky
Zap Barbarians Fireball Sparky
Barbarians Sparky
Fireball Ice Spirit Zap Archers Minions
Sparky Archers Minions Barbarians Fireball
Barbarians Sparky
Zap Ice Spirit Minions Barbarians Fireball Sparky
Barbarians Sparky
Minions Barbarians Sparky
Zap Barbarians Fireball
Barbarians Fireball Sparky
Archers Barbarians Fireball Sparky
Barbarians Sparky Ice Spirit Zap Archers Minions Fireball
Minions Zap Archers Barbarians Fireball Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap
Fireball Sparky
Barbarians Fireball Sparky
Fireball Zap Sparky
Fireball Ice Spirit Zap Minions
Archers Sparky
Fireball Ice Spirit Zap
Fireball Zap
Minions Fireball Sparky
Zap Fireball Sparky
Fireball Zap Archers
Fireball Sparky
Minions Fireball
Zap Fireball Sparky
Zap Fireball Sparky
Fireball Sparky
Fireball Sparky
Minions Sparky
Zap Archers Fireball Sparky
Zap Fireball
Minions Fireball Sparky
Fireball
Sparky
Zap Barbarians Fireball
Zap Ice Spirit Fireball Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Zap Archers Fireball Sparky
Zap Ice Spirit Minions Fireball
Fireball Sparky
Zap Fireball Sparky
Zap Ice Spirit Fireball Sparky
Sparky
Fireball Sparky
Zap Ice Spirit Archers Minions Barbarians Fireball
Fireball Zap Archers
Fireball
Fireball Sparky
Zap Fireball
Zap Fireball Sparky
Sparky
Zap Ice Spirit Minions Fireball Sparky
Zap Fireball
Zap Fireball Sparky

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