My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Guards
Giant Snowball
Fire Spirit Archers Mega Minion Guards
Zap
Fire Spirit Archers Royal Giant Inferno Tower Guards
Barbarian Barrel
Fire Spirit Archers Inferno Tower Guards
The Log
Fire Spirit Archers Royal Giant Guards
Earthquake
Archers Inferno Tower Guards
Arrows
Fire Spirit Archers Guards
Royal Delivery
Fire Spirit Archers Mega Minion Guards
Fireball
Archers Mega Minion Inferno Tower
Poison
Archers Mega Minion Inferno Tower Guards
Lightning
Mega Minion Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball The Log Archers Mega Minion Guards Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Giant Snowball The Log Archers

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Giant Snowball Mega Minion
Giant Snowball
Fire Spirit Archers Royal Giant Mega Minion The Log
Archers
Giant Snowball Royal Giant
Royal Giant
Fire Spirit Giant Snowball Archers Mega Minion Guards The Log
Mega Minion
Fire Spirit Giant Snowball Royal Giant
Inferno Tower
Guards
Royal Giant The Log
The Log
Giant Snowball Royal Giant Guards

Defense Synergies 2 16

Fire Spirit
Giant Snowball Inferno Tower The Log
Giant Snowball
Fire Spirit Archers Mega Minion Inferno Tower Guards The Log
Archers
Giant Snowball Mega Minion Inferno Tower Guards The Log
Royal Giant
Mega Minion
Giant Snowball Archers Inferno Tower Guards The Log
Inferno Tower
Guards The Log Fire Spirit Giant Snowball Archers Mega Minion
Guards
Inferno Tower Giant Snowball Archers Mega Minion The Log
The Log
Inferno Tower Fire Spirit Giant Snowball Archers Mega Minion Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Inferno Tower The Log
Inferno Tower Mega Minion The Log
Inferno Tower Fire Spirit Giant Snowball Archers Mega Minion
Inferno Tower Mega Minion Guards
The Log
The Log Fire Spirit Giant Snowball Archers Mega Minion Guards
Giant Snowball Mega Minion Inferno Tower Fire Spirit Archers
Inferno Tower The Log
Inferno Tower
Guards Fire Spirit Giant Snowball Archers Inferno Tower
Archers Guards Giant Snowball Mega Minion The Log
Mega Minion Inferno Tower Giant Snowball Archers
Inferno Tower Fire Spirit Giant Snowball Guards The Log
Fire Spirit Giant Snowball Mega Minion Guards The Log
Inferno Tower
Inferno Tower Giant Snowball The Log
Inferno Tower
Fire Spirit Giant Snowball Archers Mega Minion Guards The Log
Giant Snowball The Log Fire Spirit Archers Mega Minion Guards
Inferno Tower
Fire Spirit Giant Snowball Archers Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Archers Inferno Tower
Giant Snowball Archers Mega Minion The Log
Guards Inferno Tower The Log
Guards Inferno Tower The Log
Inferno Tower Guards
Fire Spirit Giant Snowball Archers
Guards Archers Mega Minion Inferno Tower
Inferno Tower
Giant Snowball Mega Minion Inferno Tower The Log
Inferno Tower Mega Minion Guards
Mega Minion Inferno Tower Guards
Giant Snowball Guards The Log
Inferno Tower Guards
Archers
Inferno Tower Guards Archers Mega Minion The Log
Giant Snowball Archers Mega Minion Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Giant Snowball The Log
The Log
Guards The Log
Fire Spirit Giant Snowball The Log
Fire Spirit Giant Snowball Mega Minion
Fire Spirit Archers The Log
The Log Fire Spirit Giant Snowball
The Log Giant Snowball
Fire Spirit Giant Snowball Guards
The Log
Fire Spirit Giant Snowball Archers
Fire Spirit Giant Snowball The Log
Giant Snowball The Log
Giant Snowball The Log
The Log
Giant Snowball
Fire Spirit Giant Snowball Archers Mega Minion The Log
Fire Spirit Giant Snowball The Log
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log Fire Spirit
Mega Minion
The Log Giant Snowball
Giant Snowball The Log
The Log
Fire Spirit Giant Snowball Archers
Giant Snowball Mega Minion Guards
Giant Snowball Mega Minion
Giant Snowball The Log
Giant Snowball
Giant Snowball The Log
Fire Spirit Archers Guards
Fire Spirit Giant Snowball Archers Mega Minion
The Log
Mega Minion
The Log Giant Snowball
Giant Snowball
Mega Minion
Giant Snowball Guards The Log
Giant Snowball
Giant Snowball The Log

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