My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army
Giant Snowball
Minions Musketeer Furnace Skeleton Army
Zap
Minions Royal Giant Furnace Skeleton Army
Barbarian Barrel
Musketeer Furnace Skeleton Army
The Log
Royal Giant Musketeer Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Minions Furnace Skeleton Army
Royal Delivery
Minions Musketeer Skeleton Army
Fireball
Minions Musketeer Furnace Skeleton Army
Poison
Minions Musketeer Furnace Skeleton Army
Lightning
Musketeer Furnace
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Skeleton Army Fireball Musketeer Furnace Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Royal Giant Musketeer Furnace The Log
Minions
Royal Giant Zap
Royal Giant
Minions Fireball Furnace Zap Musketeer The Log
Fireball
Zap Royal Giant The Log
Musketeer
Zap Royal Giant The Log
Furnace
Royal Giant Zap
Skeleton Army
The Log
Zap Royal Giant Fireball Musketeer

Defense Synergies 3 12

Zap
Fireball Minions Musketeer Furnace Skeleton Army The Log
Minions
Zap Musketeer The Log
Royal Giant
Fireball
Zap The Log Musketeer
Musketeer
The Log Zap Minions Fireball Furnace Skeleton Army
Furnace
Zap Musketeer Skeleton Army
Skeleton Army
Zap Musketeer Furnace The Log
The Log
Fireball Musketeer Zap Minions Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer The Log
Skeleton Army Zap Minions Musketeer Furnace The Log
Furnace Skeleton Army Minions Musketeer
Skeleton Army Minions Musketeer Furnace
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Zap Minions Musketeer Furnace
Minions Musketeer Furnace Zap Fireball
Zap Fireball Musketeer The Log
Minions Musketeer Furnace Skeleton Army
Skeleton Army Musketeer
Minions Skeleton Army Zap Fireball Musketeer Furnace The Log
Minions Musketeer Zap Fireball Furnace
Furnace Skeleton Army Zap Minions Fireball Musketeer The Log
Fireball Skeleton Army Zap Minions Furnace The Log
Skeleton Army Furnace
Skeleton Army Zap Fireball Furnace The Log
Minions Fireball Musketeer Furnace Skeleton Army
Fireball Zap Minions Musketeer Furnace Skeleton Army The Log
Zap Furnace The Log Minions Fireball Musketeer
Musketeer
Skeleton Army Minions Fireball Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Furnace
Fireball Zap Musketeer The Log
Skeleton Army Zap Minions Musketeer Furnace The Log
Skeleton Army Zap Fireball Musketeer The Log
Musketeer Skeleton Army
Fireball Furnace Zap Minions Musketeer
Skeleton Army Minions Fireball Musketeer Furnace
Skeleton Army
Zap Minions Fireball Skeleton Army The Log
Musketeer Skeleton Army
Minions Musketeer
Skeleton Army Zap Fireball The Log
Skeleton Army Fireball
Fireball Musketeer Furnace Skeleton Army
Skeleton Army Zap Minions Fireball Musketeer Furnace The Log
Minions Zap Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Zap Furnace The Log
Fireball Zap Minions Musketeer Furnace
Musketeer Furnace The Log
Fireball The Log Zap
Fireball The Log Zap
Minions Fireball Musketeer
Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Fireball Musketeer The Log
Minions Fireball Musketeer
Zap Fireball Musketeer Furnace The Log
Zap Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball
Minions
Zap Fireball Musketeer The Log
Zap Fireball The Log
Minions Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball Furnace
Fireball The Log Zap Musketeer
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer Furnace
Zap Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Minions Fireball Musketeer Skeleton Army
Fireball Zap Musketeer
The Log Fireball
Fireball Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Minions Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log

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