My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Hog Rider Skeleton Army
Zap
Fire Spirit Royal Giant Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Skeleton Army Giant Skeleton
The Log
Fire Spirit Royal Giant Elite Barbarians Hog Rider Skeleton Army Giant Skeleton
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Elite Barbarians Hog Rider Wizard Skeleton Army Giant Skeleton
Fireball
Elite Barbarians Hog Rider Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Hog Rider Wizard Royal Giant Elite Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Skeleton Army Hog Rider Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Elite Barbarians Giant Skeleton
Royal Giant
Fire Spirit Elite Barbarians Hog Rider Wizard Rocket Giant Skeleton
Elite Barbarians
Fire Spirit Royal Giant Hog Rider Wizard
Hog Rider
Fire Spirit Royal Giant Elite Barbarians Wizard Rocket Giant Skeleton
Wizard
Royal Giant Elite Barbarians Hog Rider Giant Skeleton
Rocket
Royal Giant Hog Rider
Skeleton Army
Giant Skeleton
Fire Spirit Royal Giant Hog Rider Wizard

Defense Synergies 0 5

Fire Spirit
Giant Skeleton
Royal Giant
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians Skeleton Army Giant Skeleton
Rocket
Skeleton Army
Wizard Giant Skeleton
Giant Skeleton
Fire Spirit Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Elite Barbarians Skeleton Army
Rocket Skeleton Army Fire Spirit Elite Barbarians Giant Skeleton
Elite Barbarians Skeleton Army
Elite Barbarians Rocket Skeleton Army Giant Skeleton
Skeleton Army Fire Spirit
Rocket Fire Spirit Wizard
Rocket Giant Skeleton
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Giant Skeleton
Skeleton Army Wizard Giant Skeleton
Wizard
Skeleton Army Fire Spirit Elite Barbarians Wizard Rocket Giant Skeleton
Fire Spirit Wizard Rocket Skeleton Army
Elite Barbarians Skeleton Army
Rocket Skeleton Army Elite Barbarians
Wizard Elite Barbarians Skeleton Army
Fire Spirit Elite Barbarians Wizard Skeleton Army
Wizard Fire Spirit Giant Skeleton
Elite Barbarians
Wizard Skeleton Army Fire Spirit Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Giant Skeleton
Elite Barbarians Wizard Rocket
Skeleton Army Giant Skeleton Elite Barbarians Rocket
Rocket Skeleton Army Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians Skeleton Army
Fire Spirit Wizard Rocket
Rocket Skeleton Army Elite Barbarians Giant Skeleton
Giant Skeleton Elite Barbarians Skeleton Army
Rocket Giant Skeleton Elite Barbarians Skeleton Army
Skeleton Army
Elite Barbarians Giant Skeleton
Rocket Skeleton Army Elite Barbarians Giant Skeleton
Elite Barbarians Rocket Skeleton Army Giant Skeleton Wizard
Wizard Skeleton Army
Elite Barbarians Skeleton Army Rocket Giant Skeleton
Elite Barbarians Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton
Wizard Rocket Fire Spirit
Wizard Fire Spirit Rocket
Fire Spirit Wizard
Fire Spirit Wizard
Wizard
Rocket Fire Spirit Elite Barbarians
Rocket Wizard
Fire Spirit Wizard Rocket
Rocket Fire Spirit Elite Barbarians
Rocket
Elite Barbarians
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Fire Spirit Wizard
Rocket Fire Spirit Wizard
Rocket Giant Skeleton
Rocket Wizard
Rocket
Rocket
Fire Spirit Wizard
Wizard
Wizard
Rocket
Elite Barbarians Fire Spirit Wizard
Rocket Wizard
Elite Barbarians
Wizard Rocket
Rocket
Giant Skeleton
Rocket Wizard
Fire Spirit Rocket Skeleton Army
Rocket Fire Spirit Wizard
Wizard Rocket
Wizard
Rocket Giant Skeleton
Elite Barbarians
Elite Barbarians Rocket Giant Skeleton
Rocket
Rocket Giant Skeleton

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