My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Giant
Giant Snowball
Minions Flying Machine Witch
Zap
Minions Royal Giant Flying Machine Witch
Barbarian Barrel
Witch
The Log
Royal Giant Witch
Earthquake
Witch
Arrows
Minions Flying Machine Witch
Royal Delivery
Minions Flying Machine Witch
Fireball
Minions Flying Machine Witch
Poison
Minions Flying Machine Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Minions Tornado Flying Machine Giant Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Minions Tornado Flying Machine

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Giant Flying Machine Giant Tornado Witch
Minions
Royal Giant Giant
Royal Giant
Minions Giant Snowball Flying Machine Rocket Tornado Witch
Flying Machine
Giant Snowball Royal Giant Giant
Giant
Minions Giant Snowball Flying Machine Rocket Tornado Witch
Rocket
Tornado Royal Giant Giant
Tornado
Rocket Giant Snowball Royal Giant Giant Witch
Witch
Giant Snowball Royal Giant Giant Tornado

Defense Synergies 1 5

Giant Snowball
Minions Flying Machine Witch
Minions
Giant Snowball Flying Machine
Royal Giant
Flying Machine
Giant Snowball Minions
Giant
Rocket
Tornado
Tornado
Rocket Witch
Witch
Giant Snowball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Flying Machine
Minions Flying Machine Witch
Rocket Tornado Witch Giant Snowball Minions
Witch Minions
Rocket Tornado
Tornado Giant Snowball Minions Flying Machine
Giant Snowball Minions Rocket Tornado Flying Machine Witch
Rocket Flying Machine
Witch Minions Tornado
Tornado Giant Snowball
Minions Witch Giant Snowball Flying Machine Tornado
Minions Giant Snowball Flying Machine Tornado Witch
Giant Snowball Minions Flying Machine Rocket Witch
Rocket Giant Snowball Minions Tornado Witch
Rocket Tornado Giant Snowball
Minions Tornado Witch
Giant Snowball Minions Flying Machine Tornado Witch
Giant Snowball Tornado Witch Minions Flying Machine
Tornado
Giant Snowball Minions Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Witch
Giant Snowball Flying Machine Rocket
Minions Rocket Witch
Rocket Tornado
Witch
Rocket Giant Snowball Minions Flying Machine Tornado Witch
Rocket Minions Flying Machine Witch
Rocket Giant Snowball Minions Flying Machine Tornado Witch
Witch
Minions Flying Machine Witch
Rocket Giant Snowball Tornado
Rocket Witch
Flying Machine Witch
Witch Minions Flying Machine Rocket Tornado
Minions Giant Snowball Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket
Giant Snowball Flying Machine Tornado
Rocket Flying Machine
Flying Machine Rocket
Rocket Giant Snowball
Giant Snowball Minions Flying Machine Rocket Tornado Witch
Flying Machine Tornado Witch
Giant Snowball Flying Machine Tornado
Giant Snowball Flying Machine Tornado
Rocket Giant Snowball Minions Tornado
Rocket Flying Machine Tornado
Giant Snowball Flying Machine Rocket Tornado
Flying Machine Rocket Giant Snowball
Minions Flying Machine Rocket
Giant Snowball Flying Machine
Rocket Giant Snowball Flying Machine Witch
Flying Machine Rocket
Giant Snowball Rocket Tornado
Minions Rocket
Rocket Giant Snowball Flying Machine
Rocket Giant Snowball Flying Machine Tornado Witch
Rocket Minions
Rocket Giant Snowball Tornado
Rocket Tornado
Rocket Giant Snowball Flying Machine
Giant Snowball Tornado Witch
Witch
Giant Snowball Flying Machine Tornado Witch
Giant Snowball Flying Machine Tornado Witch
Rocket Tornado
Giant Snowball Flying Machine Tornado Witch
Rocket Giant Snowball Minions Flying Machine Witch
Giant Snowball
Giant Snowball Rocket
Rocket Giant Snowball
Rocket Giant Snowball
Minions Flying Machine Rocket Witch
Rocket Giant Snowball Flying Machine Tornado Witch
Flying Machine Rocket
Giant Snowball Flying Machine
Rocket Giant Snowball Tornado
Flying Machine
Giant Snowball Minions Flying Machine Rocket Tornado Witch
Giant Snowball Flying Machine Rocket Tornado Witch
Giant Snowball Flying Machine Rocket Tornado Witch

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