My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Fire Spirit Minions Barbarians
Zap
Fire Spirit Minions Royal Giant Inferno Tower
Barbarian Barrel
Fire Spirit Barbarians Inferno Tower
The Log
Fire Spirit Barbarians Royal Giant
Earthquake
Barbarians Inferno Tower
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians
Fireball
Minions Barbarians Inferno Tower
Poison
Minions Barbarians Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Barbarians Inferno Tower Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap
Zap
Fire Spirit Minions Royal Giant The Log
Minions
Royal Giant Zap
Barbarians
Royal Giant
Fire Spirit Minions Zap Rocket The Log
Inferno Tower
Rocket
Royal Giant
The Log
Zap Royal Giant

Defense Synergies 1 10

Fire Spirit
Zap Inferno Tower The Log
Zap
Fire Spirit Minions Barbarians Inferno Tower The Log
Minions
Zap Inferno Tower The Log
Barbarians
Zap
Royal Giant
Inferno Tower
The Log Fire Spirit Zap Minions
Rocket
The Log
The Log
Inferno Tower Fire Spirit Zap Minions Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions Inferno Tower The Log
Barbarians Inferno Tower Zap Minions The Log
Barbarians Inferno Tower Rocket Fire Spirit Minions
Barbarians Inferno Tower Minions
Barbarians Rocket The Log
The Log Fire Spirit Zap Minions
Minions Inferno Tower Rocket Fire Spirit Zap
Rocket Zap Barbarians Inferno Tower The Log
Barbarians Inferno Tower Minions
Fire Spirit Barbarians Inferno Tower
Minions Barbarians Zap The Log
Minions Inferno Tower Zap
Barbarians Inferno Tower Fire Spirit Zap Minions Rocket The Log
Fire Spirit Rocket Zap Minions Barbarians The Log
Barbarians Inferno Tower
Barbarians Inferno Tower Rocket Zap The Log
Barbarians Minions Inferno Tower
Fire Spirit Zap Minions Barbarians The Log
Zap The Log Fire Spirit Minions Barbarians
Barbarians Inferno Tower
Fire Spirit Minions Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Inferno Tower
Zap Rocket The Log
Barbarians Zap Minions Inferno Tower Rocket The Log
Rocket Zap Barbarians Inferno Tower The Log
Barbarians Inferno Tower
Fire Spirit Rocket Zap Minions
Rocket Minions Barbarians Inferno Tower
Inferno Tower Barbarians
Zap Rocket Minions Barbarians Inferno Tower The Log
Inferno Tower Barbarians
Minions Barbarians Inferno Tower
Rocket Zap Barbarians The Log
Barbarians Rocket Inferno Tower
Barbarians
Barbarians Inferno Tower Zap Minions Rocket The Log
Minions Zap Barbarians Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Zap The Log
Rocket The Log
Barbarians Rocket The Log
Rocket Fire Spirit Zap The Log
Fire Spirit Zap Minions Rocket
Fire Spirit The Log
The Log Fire Spirit Zap
The Log Zap
Rocket Fire Spirit Minions
Rocket Zap The Log
Fire Spirit Zap Rocket
Rocket Fire Spirit The Log
Minions Rocket
Zap The Log
Rocket Zap The Log
Rocket The Log
Rocket
Minions Rocket
Rocket Fire Spirit Zap The Log
Rocket Fire Spirit Zap The Log
Rocket Minions The Log
Rocket
Rocket The Log
Rocket Zap Barbarians The Log
Zap The Log Fire Spirit
The Log Zap
Zap The Log
Rocket Zap The Log
Fire Spirit Zap
Zap Rocket Minions
Zap Rocket The Log
Zap Rocket
Rocket The Log
Zap Fire Spirit Minions Barbarians Rocket
Rocket Fire Spirit Zap
The Log
Rocket
The Log Zap
Rocket Zap
Zap Minions Rocket The Log
Zap Rocket
Zap Rocket The Log

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