My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Rascals Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Royal Giant
Giant Snowball
Goblins Bats Minion Horde
Zap
Goblins Bats Minion Horde Royal Giant
Barbarian Barrel
Goblins Rascals Valkyrie
The Log
Goblins Rascals Royal Giant
Earthquake
Arrows
Goblins Bats Minion Horde Rascals
Royal Delivery
Goblins Bats Minion Horde Rascals Valkyrie
Fireball
Minion Horde Rascals
Poison
Bats Minion Horde Rascals
Lightning
Valkyrie
Rocket
Minion Horde Rascals Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Fireball Valkyrie Minion Horde Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bats Arrows Fireball

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Valkyrie
Bats
Royal Giant Valkyrie Rascals
Arrows
Royal Giant Fireball
Minion Horde
Rascals Royal Giant
Rascals
Bats Minion Horde
Royal Giant
Bats Arrows Fireball Goblins Minion Horde
Fireball
Arrows Royal Giant
Valkyrie
Bats Goblins

Defense Synergies 0 6

Goblins
Minion Horde
Bats
Rascals Valkyrie
Arrows
Fireball Valkyrie
Minion Horde
Goblins
Rascals
Bats
Royal Giant
Fireball
Arrows Valkyrie
Valkyrie
Bats Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie
Minion Horde Goblins Bats Rascals Valkyrie
Minion Horde Goblins Bats Rascals Valkyrie
Minion Horde Goblins Bats Rascals Valkyrie
Arrows Fireball Valkyrie
Arrows Fireball Goblins Bats Rascals Valkyrie
Bats Minion Horde Arrows Rascals Fireball
Arrows Rascals Fireball Valkyrie
Minion Horde Goblins Rascals
Goblins Minion Horde Rascals Valkyrie
Goblins Bats Minion Horde Valkyrie Arrows Rascals Fireball
Arrows Minion Horde Bats Rascals Fireball
Minion Horde Bats Rascals Fireball Valkyrie
Fireball Valkyrie Goblins Bats Arrows Minion Horde Rascals
Minion Horde Rascals
Minion Horde Rascals Fireball
Minion Horde Goblins Bats Arrows Rascals Fireball Valkyrie
Arrows Fireball Goblins Bats Minion Horde Rascals Valkyrie
Arrows Valkyrie Bats Rascals Fireball
Rascals Valkyrie Goblins Bats Arrows Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Goblins Fireball
Fireball Arrows Valkyrie
Goblins Bats Minion Horde Rascals Valkyrie
Valkyrie Bats Minion Horde Rascals Fireball
Minion Horde Rascals Valkyrie
Arrows Fireball Bats Minion Horde Rascals
Rascals Goblins Bats Minion Horde Fireball Valkyrie
Minion Horde Rascals Valkyrie
Minion Horde Goblins Bats Fireball Valkyrie
Minion Horde
Bats Minion Horde Rascals Valkyrie
Arrows Fireball Valkyrie
Rascals Minion Horde Fireball Valkyrie
Minion Horde Rascals Fireball Valkyrie
Rascals Goblins Bats Minion Horde Fireball Valkyrie
Bats Arrows Valkyrie Minion Horde Rascals Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Rascals Valkyrie
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Rascals Fireball Valkyrie
Fireball Arrows Minion Horde Valkyrie
Arrows Fireball Bats Minion Horde
Arrows Minion Horde
Arrows Fireball
Arrows Fireball
Goblins Bats Minion Horde Fireball
Arrows Minion Horde Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Bats Minion Horde
Arrows Fireball
Arrows Fireball Valkyrie
Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball Valkyrie
Minion Horde
Arrows Fireball
Fireball Arrows
Fireball Arrows
Bats Arrows Minion Horde Fireball
Bats Minion Horde Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Bats Fireball
Fireball Arrows
Arrows Fireball
Fireball Minion Horde Rascals Valkyrie
Arrows Fireball
Arrows Fireball
Minion Horde
Bats Minion Horde Rascals Fireball
Bats Fireball
Fireball

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