My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Mega Minion Battle Ram Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Dark Prince
Giant Snowball
Barbarians Mega Minion Battle Ram
Zap
Royal Giant Battle Ram Dark Prince
Barbarian Barrel
Tesla Barbarians Battle Ram Dark Prince
The Log
Barbarians Royal Giant Battle Ram Dark Prince
Earthquake
Tesla Barbarians
Arrows
Royal Delivery
Barbarians Mega Minion Battle Ram Dark Prince
Fireball
Tesla Barbarians Mega Minion Battle Ram
Poison
Barbarians Mega Minion
Lightning
Tesla Mega Minion Battle Ram Dark Prince
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Tesla Fireball Battle Ram Dark Prince Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Mega Minion Tesla Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Royal Giant
Fireball Mega Minion Dark Prince The Log
Mega Minion
Royal Giant Fireball
Fireball
Royal Giant Mega Minion Battle Ram Dark Prince The Log
Battle Ram
The Log Fireball
Dark Prince
Royal Giant Fireball
The Log
Battle Ram Royal Giant Fireball

Defense Synergies 2 7

Tesla
The Log Mega Minion Fireball Dark Prince
Barbarians
Royal Giant
Mega Minion
Tesla Dark Prince The Log
Fireball
The Log Tesla Dark Prince
Battle Ram
Dark Prince
Tesla Mega Minion Fireball The Log
The Log
Tesla Fireball Mega Minion Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Fireball The Log
Barbarians Tesla Mega Minion Dark Prince The Log
Tesla Barbarians Mega Minion Dark Prince
Tesla Barbarians Mega Minion Dark Prince
Barbarians Fireball Dark Prince The Log
Fireball The Log Tesla Mega Minion Dark Prince
Tesla Mega Minion Fireball
Tesla Barbarians Fireball The Log
Tesla Barbarians
Tesla Barbarians Dark Prince
Barbarians Tesla Mega Minion Fireball Dark Prince The Log
Tesla Mega Minion Fireball
Tesla Barbarians Fireball Dark Prince The Log
Fireball Tesla Barbarians Mega Minion Dark Prince The Log
Barbarians Tesla
Barbarians Tesla Fireball The Log
Tesla Barbarians Fireball Dark Prince
Tesla Fireball Barbarians Mega Minion Dark Prince The Log
The Log Tesla Barbarians Mega Minion Fireball Dark Prince
Barbarians Tesla
Dark Prince Tesla Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Fireball Dark Prince
Fireball Tesla Mega Minion The Log
Barbarians Dark Prince The Log
Dark Prince Tesla Barbarians Fireball The Log
Barbarians Tesla Dark Prince
Fireball Tesla
Dark Prince Tesla Barbarians Mega Minion Fireball
Tesla Barbarians Dark Prince
Barbarians Mega Minion Fireball Dark Prince The Log
Tesla Barbarians Mega Minion
Tesla Barbarians Mega Minion Dark Prince
Barbarians Fireball Dark Prince The Log
Barbarians Dark Prince Tesla Fireball
Tesla Barbarians Fireball
Tesla Barbarians Mega Minion Fireball Dark Prince The Log
Tesla Barbarians Mega Minion Fireball Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Barbarians Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball Mega Minion
The Log
Fireball The Log
Fireball The Log
Fireball
Fireball Dark Prince The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Mega Minion Fireball Dark Prince The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Dark Prince
Mega Minion
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Barbarians Fireball Dark Prince
Fireball Mega Minion
The Log Fireball
Fireball Mega Minion Dark Prince
The Log Fireball
Fireball
Mega Minion Dark Prince
Fireball The Log
Fireball
Fireball Dark Prince The Log

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