My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Barbarians Goblin Hut
Zap
Minions Royal Giant Goblin Hut
Barbarian Barrel
Barbarians Goblin Hut Barbarian Hut
The Log
Barbarians Royal Giant Goblin Hut Barbarian Hut
Earthquake
Barbarians Goblin Hut Barbarian Hut
Arrows
Minions Goblin Hut
Royal Delivery
Minions Barbarians Goblin Hut
Fireball
Minions Barbarians Goblin Hut Barbarian Hut
Poison
Minions Barbarians Goblin Hut Barbarian Hut
Lightning
Goblin Hut Barbarian Hut
Rocket
Barbarians Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Fireball Barbarians Goblin Hut Royal Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Minions Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Rage Barbarian Hut
Barbarians
Royal Giant
Minions Fireball Goblin Hut Barbarian Hut The Log
Fireball
Royal Giant The Log
Goblin Hut
Royal Giant Barbarian Hut The Log
Barbarian Hut
Minions Royal Giant Goblin Hut
Rage
Minions
The Log
Royal Giant Fireball Goblin Hut

Defense Synergies 2 5

Minions
Barbarian Hut The Log
Barbarians
Royal Giant
Fireball
The Log Goblin Hut Barbarian Hut
Goblin Hut
Fireball Barbarian Hut
Barbarian Hut
Minions Fireball Goblin Hut The Log
Rage
The Log
Fireball Minions Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minions Fireball Goblin Hut The Log
Barbarians Barbarian Hut Minions Goblin Hut The Log
Barbarians Goblin Hut Barbarian Hut Minions
Barbarians Goblin Hut Barbarian Hut Minions
Barbarians Fireball The Log
Fireball The Log Minions
Minions Fireball Goblin Hut Barbarian Hut
Barbarian Hut Barbarians Fireball The Log
Barbarians Barbarian Hut Minions Goblin Hut
Barbarians
Minions Barbarians Fireball Goblin Hut The Log
Minions Fireball Goblin Hut Barbarian Hut
Barbarians Goblin Hut Barbarian Hut Minions Fireball The Log
Fireball Barbarian Hut Minions Barbarians Goblin Hut The Log
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Fireball Goblin Hut The Log
Barbarians Barbarian Hut Minions Fireball Goblin Hut
Fireball Minions Barbarians Goblin Hut Barbarian Hut The Log
The Log Minions Barbarians Fireball Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Goblin Hut
Minions Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Fireball Goblin Hut
Fireball The Log
Barbarians Minions Goblin Hut Barbarian Hut The Log
Barbarians Fireball Barbarian Hut The Log
Barbarians Barbarian Hut Goblin Hut
Fireball Minions Goblin Hut
Minions Barbarians Fireball Goblin Hut Barbarian Hut
Barbarians Barbarian Hut
Minions Barbarians Fireball Goblin Hut Barbarian Hut The Log
Barbarians Goblin Hut Barbarian Hut
Minions Barbarians Goblin Hut
Barbarians Fireball The Log
Barbarians Fireball Barbarian Hut
Barbarians Fireball Barbarian Hut
Barbarians Goblin Hut Minions Fireball Barbarian Hut The Log
Minions Barbarians Fireball Goblin Hut Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut The Log
Fireball The Log
Fireball Goblin Hut Barbarian Hut The Log
Barbarians Fireball Barbarian Hut The Log
Fireball The Log
Fireball Minions
The Log
Fireball The Log Barbarian Hut
Fireball The Log
Minions Fireball
Fireball The Log
Fireball
Fireball Goblin Hut Barbarian Hut The Log
Minions Fireball
Fireball Goblin Hut Barbarian Hut The Log
Fireball Goblin Hut Barbarian Hut The Log
Fireball Goblin Hut Barbarian Hut The Log
Fireball
Minions
Fireball The Log
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Barbarians Fireball Barbarian Hut The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions Fireball Goblin Hut
Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Barbarians Fireball Goblin Hut Barbarian Hut
Fireball
The Log Fireball
Fireball
The Log Fireball
Fireball
Minions Fireball The Log
Fireball
Fireball The Log

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