My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Battle Healer Baby Dragon Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang Baby Dragon Princess
Zap
Bats Goblin Gang Royal Giant Princess
Barbarian Barrel
Knight Goblin Gang Princess
The Log
Goblin Gang Royal Giant Princess
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Knight Goblin Gang Battle Healer Baby Dragon Princess
Fireball
Goblin Gang Battle Healer Baby Dragon Princess
Poison
Bats Goblin Gang Battle Healer Princess
Lightning
Knight Battle Healer Baby Dragon
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Healer Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Princess Fireball Battle Healer Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Gang Princess

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Battle Healer Baby Dragon
Knight
Bats Goblin Gang Baby Dragon Princess Fireball
Goblin Gang
Knight Royal Giant Battle Healer Baby Dragon Princess
Royal Giant
Bats Fireball Goblin Gang Battle Healer Baby Dragon Princess
Fireball
Royal Giant Knight Baby Dragon Princess
Battle Healer
Baby Dragon Bats Goblin Gang Royal Giant Princess
Baby Dragon
Knight Battle Healer Bats Goblin Gang Royal Giant Fireball
Princess
Knight Goblin Gang Royal Giant Fireball Battle Healer

Defense Synergies 4 9

Bats
Knight Battle Healer Baby Dragon
Knight
Bats Goblin Gang Princess Fireball Baby Dragon
Goblin Gang
Knight Battle Healer Princess
Royal Giant
Fireball
Knight Battle Healer Princess
Battle Healer
Baby Dragon Bats Goblin Gang Fireball Princess
Baby Dragon
Battle Healer Bats Knight
Princess
Knight Goblin Gang Fireball Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon
Bats Knight Goblin Gang Battle Healer
Goblin Gang Bats Knight
Bats Knight Goblin Gang
Fireball Battle Healer Princess
Goblin Gang Fireball Bats Baby Dragon
Bats Goblin Gang Fireball Baby Dragon Princess
Fireball Battle Healer Baby Dragon
Goblin Gang Princess
Knight Goblin Gang Battle Healer
Bats Goblin Gang Knight Fireball Baby Dragon Princess
Bats Goblin Gang Fireball Baby Dragon Princess
Bats Knight Goblin Gang Fireball Battle Healer
Fireball Bats Goblin Gang Baby Dragon Princess
Knight Goblin Gang
Goblin Gang Fireball
Bats Knight Goblin Gang Fireball
Fireball Bats Knight Goblin Gang Battle Healer Baby Dragon
Baby Dragon Bats Knight Fireball Battle Healer Princess
Goblin Gang Bats Knight Fireball Battle Healer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Battle Healer
Fireball Knight Goblin Gang Battle Healer Baby Dragon
Goblin Gang Bats Knight Battle Healer
Goblin Gang Bats Knight Fireball Battle Healer
Knight Goblin Gang Battle Healer
Fireball Bats Goblin Gang Baby Dragon Princess
Goblin Gang Bats Knight Fireball Battle Healer
Knight Battle Healer
Bats Knight Fireball Baby Dragon
Goblin Gang
Bats Knight
Fireball
Knight Goblin Gang Fireball
Fireball Baby Dragon Princess
Goblin Gang Bats Knight Fireball Battle Healer Baby Dragon
Bats Fireball Battle Healer Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Baby Dragon
Fireball Baby Dragon Princess
Fireball Baby Dragon
Knight Fireball
Fireball Baby Dragon
Fireball Bats Baby Dragon Princess
Baby Dragon Princess
Fireball Baby Dragon Princess
Fireball
Bats Goblin Gang Fireball
Knight Fireball Princess
Fireball Baby Dragon Princess
Knight Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Princess Fireball Baby Dragon
Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Fireball
Bats
Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Fireball Baby Dragon
Fireball Princess
Fireball Baby Dragon
Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Fireball Baby Dragon
Bats Fireball Baby Dragon Princess
Bats Fireball
Fireball
Fireball
Fireball Princess
Fireball Princess
Bats Goblin Gang Fireball Princess
Fireball Baby Dragon Princess
Fireball
Fireball Knight Goblin Gang Baby Dragon Princess
Fireball Baby Dragon Princess
Fireball
Bats Goblin Gang Fireball Baby Dragon Princess
Bats Fireball Princess
Fireball Baby Dragon Princess

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