My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Bowler Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Bandit Night Witch
Giant Snowball
Goblins Minions Baby Dragon Night Witch
Zap
Goblins Minions Royal Giant Bandit Night Witch
Barbarian Barrel
Goblins Bandit Night Witch
The Log
Goblins Royal Giant Bandit
Earthquake
Arrows
Goblins Minions Night Witch
Royal Delivery
Goblins Minions Baby Dragon Bowler Bandit Night Witch
Fireball
Minions Baby Dragon Bowler Bandit Night Witch
Poison
Minions Night Witch
Lightning
Baby Dragon Bowler Bandit Night Witch
Rocket
Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Bowler Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Bandit Baby Dragon Night Witch Bowler Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Minions Bandit Baby Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Baby Dragon
Minions
Royal Giant Baby Dragon Bowler Bandit
Royal Giant
Minions Goblins Rocket Baby Dragon Bowler Bandit Night Witch
Rocket
Royal Giant
Baby Dragon
Goblins Minions Royal Giant Bowler Bandit
Bowler
Minions Royal Giant Baby Dragon Night Witch
Bandit
Minions Royal Giant Baby Dragon
Night Witch
Royal Giant Bowler

Defense Synergies 0 8

Goblins
Bandit Night Witch
Minions
Baby Dragon Bowler Bandit
Royal Giant
Rocket
Baby Dragon
Minions Bowler Bandit
Bowler
Minions Baby Dragon Bandit
Bandit
Goblins Minions Baby Dragon Bowler
Night Witch
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Minions Baby Dragon
Goblins Minions Bandit Night Witch
Rocket Bowler Goblins Minions Bandit Night Witch
Night Witch Goblins Minions Bowler Bandit
Rocket Bowler
Bowler Goblins Minions Baby Dragon Bandit Night Witch
Minions Rocket Baby Dragon Night Witch
Rocket Bowler Baby Dragon Bandit
Goblins Minions Night Witch
Goblins Bowler Bandit Night Witch
Goblins Minions Baby Dragon Bowler Bandit Night Witch
Minions Baby Dragon Night Witch
Bowler Night Witch Minions Rocket Bandit
Rocket Bowler Goblins Minions Baby Dragon Night Witch
Bandit
Rocket Bowler Bandit
Goblins Minions Bowler Night Witch
Goblins Minions Baby Dragon Bowler Bandit Night Witch
Baby Dragon Minions Bowler Bandit
Bowler Goblins Minions Baby Dragon Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Bowler Bandit
Bandit Rocket Baby Dragon Bowler
Bandit Goblins Minions Rocket Bowler
Rocket Bowler Bandit Night Witch
Bowler Bandit Night Witch
Rocket Minions Baby Dragon
Rocket Goblins Minions Bowler Bandit Night Witch
Rocket Goblins Minions Baby Dragon Bandit
Minions Bowler
Rocket Bowler
Rocket Bowler Bandit Night Witch
Baby Dragon Bowler
Goblins Minions Rocket Baby Dragon Bowler Night Witch
Minions Bowler Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Bandit
Baby Dragon Bowler Bandit
Rocket Baby Dragon Bandit
Rocket
Rocket Baby Dragon Bowler
Minions Rocket Baby Dragon
Baby Dragon Bowler
Baby Dragon Bowler
Bandit
Rocket Goblins Minions Bowler Night Witch
Rocket Bowler Bandit
Rocket Baby Dragon
Rocket Baby Dragon Bowler Bandit
Minions Rocket Baby Dragon Bandit
Baby Dragon
Rocket Baby Dragon Bowler Bandit
Rocket Baby Dragon Bowler Bandit
Rocket
Minions Rocket Night Witch
Rocket Baby Dragon Bowler Bandit
Rocket Baby Dragon Bowler
Rocket Minions Baby Dragon Bowler Night Witch
Rocket
Rocket Bowler
Rocket Baby Dragon
Baby Dragon Bowler
Baby Dragon Bowler Bandit
Baby Dragon Bowler Bandit
Rocket Baby Dragon Bandit
Baby Dragon Night Witch
Rocket Minions
Bowler Night Witch
Rocket Bandit Night Witch
Rocket
Rocket Bowler
Minions Rocket Bandit Night Witch
Rocket Baby Dragon
Rocket Baby Dragon Bowler
Baby Dragon Bowler
Rocket
Minions Rocket Baby Dragon Bowler
Rocket
Rocket Baby Dragon Bowler Bandit

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