My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Minions Goblin Gang Musketeer
Zap
Minions Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Musketeer Ice Wizard
The Log
Goblin Gang Royal Giant Musketeer
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Musketeer Ice Wizard
Fireball
Minions Goblin Gang Musketeer Ice Wizard
Poison
Minions Goblin Gang Musketeer Ice Wizard
Lightning
Musketeer Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Tornado Ice Wizard Fireball Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Tornado

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Minions Royal Giant Musketeer Ice Wizard
Minions
Royal Giant Zap
Goblin Gang
Royal Giant
Royal Giant
Minions Fireball Ice Wizard Zap Goblin Gang Musketeer Tornado
Fireball
Zap Royal Giant Tornado
Musketeer
Zap Royal Giant
Tornado
Zap Fireball Royal Giant Ice Wizard
Ice Wizard
Royal Giant Zap Tornado

Defense Synergies 4 11

Zap
Fireball Minions Goblin Gang Musketeer Tornado Ice Wizard
Minions
Zap Musketeer Ice Wizard
Goblin Gang
Musketeer Zap Ice Wizard
Royal Giant
Fireball
Zap Tornado Musketeer Ice Wizard
Musketeer
Goblin Gang Zap Minions Fireball Tornado
Tornado
Fireball Ice Wizard Zap Musketeer
Ice Wizard
Tornado Zap Minions Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer
Zap Minions Goblin Gang Musketeer Ice Wizard
Goblin Gang Tornado Minions Musketeer Ice Wizard
Minions Goblin Gang Musketeer Ice Wizard
Fireball Tornado
Goblin Gang Fireball Tornado Zap Minions Musketeer Ice Wizard
Minions Musketeer Tornado Zap Goblin Gang Fireball Ice Wizard
Zap Fireball Musketeer
Minions Goblin Gang Musketeer Tornado Ice Wizard
Goblin Gang Tornado Musketeer Ice Wizard
Minions Goblin Gang Ice Wizard Zap Fireball Musketeer Tornado
Minions Musketeer Zap Goblin Gang Fireball Tornado Ice Wizard
Zap Minions Goblin Gang Fireball Musketeer Ice Wizard
Fireball Zap Minions Goblin Gang Tornado
Goblin Gang
Tornado Zap Goblin Gang Fireball
Minions Goblin Gang Fireball Musketeer Tornado
Fireball Zap Minions Goblin Gang Musketeer Tornado Ice Wizard
Zap Tornado Minions Fireball Musketeer Ice Wizard
Musketeer Tornado
Goblin Gang Minions Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball
Fireball Zap Goblin Gang Musketeer
Goblin Gang Zap Minions Musketeer
Goblin Gang Zap Fireball Musketeer Tornado
Goblin Gang Musketeer
Fireball Zap Minions Goblin Gang Musketeer Tornado Ice Wizard
Goblin Gang Minions Fireball Musketeer Ice Wizard
Zap Minions Fireball Tornado
Goblin Gang Musketeer
Minions Musketeer
Zap Fireball Tornado
Goblin Gang Fireball
Fireball Musketeer
Goblin Gang Zap Minions Fireball Musketeer Tornado
Minions Zap Fireball Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Tornado Ice Wizard
Fireball
Fireball Musketeer
Fireball Zap
Fireball Zap Minions Musketeer Tornado Ice Wizard
Musketeer Tornado
Fireball Zap Tornado Ice Wizard
Fireball Zap Tornado
Minions Goblin Gang Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado
Fireball Zap Musketeer Tornado
Fireball Musketeer
Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball Tornado
Minions
Zap Fireball Musketeer
Zap Fireball Tornado
Minions Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Zap Fireball Musketeer
Zap Tornado Fireball Ice Wizard
Fireball Zap Musketeer Tornado Ice Wizard
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Zap Fireball Musketeer Tornado Ice Wizard
Zap Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Minions Goblin Gang Fireball Musketeer
Fireball Zap Musketeer Tornado Ice Wizard
Fireball
Fireball Goblin Gang Musketeer
Zap Fireball Musketeer
Zap Fireball Tornado
Musketeer
Zap Minions Goblin Gang Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado

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