My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Barbarians Musketeer
Zap
Archers Royal Giant
Barbarian Barrel
Archers Barbarians Musketeer Bomb Tower
The Log
Archers Barbarians Royal Giant Mini P.E.K.K.A Musketeer
Earthquake
Archers Barbarians Bomb Tower
Arrows
Archers
Royal Delivery
Archers Barbarians Mini P.E.K.K.A Musketeer
Fireball
Archers Barbarians Musketeer Bomb Tower
Poison
Archers Barbarians Musketeer Bomb Tower
Lightning
Mini P.E.K.K.A Musketeer Bomb Tower
Rocket
Barbarians Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Fireball Mini P.E.K.K.A Musketeer Bomb Tower Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Fireball Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers Royal Giant Mini P.E.K.K.A Musketeer
Archers
Zap Royal Giant Mini P.E.K.K.A
Barbarians
Royal Giant
Fireball Zap Archers Musketeer
Fireball
Zap Royal Giant
Mini P.E.K.K.A
Zap Archers Musketeer
Musketeer
Zap Royal Giant Mini P.E.K.K.A
Bomb Tower

Defense Synergies 3 11

Zap
Fireball Mini P.E.K.K.A Bomb Tower Archers Barbarians Musketeer
Archers
Zap Mini P.E.K.K.A Bomb Tower
Barbarians
Zap
Royal Giant
Fireball
Zap Mini P.E.K.K.A Musketeer Bomb Tower
Mini P.E.K.K.A
Zap Archers Fireball Musketeer Bomb Tower
Musketeer
Zap Fireball Mini P.E.K.K.A Bomb Tower
Bomb Tower
Zap Archers Fireball Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Barbarians Mini P.E.K.K.A Bomb Tower Zap Musketeer
Barbarians Mini P.E.K.K.A Bomb Tower Archers Musketeer
Barbarians Mini P.E.K.K.A Bomb Tower Musketeer
Barbarians Fireball Mini P.E.K.K.A Bomb Tower
Fireball Zap Archers Musketeer Bomb Tower
Musketeer Zap Archers Fireball Bomb Tower
Zap Barbarians Fireball Musketeer Bomb Tower
Barbarians Mini P.E.K.K.A Musketeer Bomb Tower
Archers Barbarians Mini P.E.K.K.A Musketeer
Archers Barbarians Zap Fireball Musketeer Bomb Tower
Musketeer Zap Archers Fireball
Barbarians Mini P.E.K.K.A Bomb Tower Zap Fireball Musketeer
Fireball Bomb Tower Zap Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Bomb Tower
Barbarians Bomb Tower Zap Fireball Mini P.E.K.K.A
Barbarians Bomb Tower Fireball Mini P.E.K.K.A Musketeer
Fireball Bomb Tower Zap Archers Barbarians Musketeer
Zap Bomb Tower Archers Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer Bomb Tower
Archers Barbarians Fireball Mini P.E.K.K.A Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Mini P.E.K.K.A Musketeer Bomb Tower
Barbarians Zap Mini P.E.K.K.A Musketeer Bomb Tower
Mini P.E.K.K.A Zap Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Fireball Zap Archers Musketeer Bomb Tower
Mini P.E.K.K.A Archers Barbarians Fireball Musketeer Bomb Tower
Mini P.E.K.K.A Barbarians Bomb Tower
Zap Barbarians Fireball Mini P.E.K.K.A Bomb Tower
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Bomb Tower
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball Bomb Tower
Archers Barbarians Fireball Musketeer Bomb Tower
Barbarians Zap Archers Fireball Mini P.E.K.K.A Musketeer Bomb Tower
Zap Archers Barbarians Fireball Mini P.E.K.K.A Musketeer Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Barbarians Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer
Archers Musketeer
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer
Fireball Zap Archers Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Archers Fireball Musketeer
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Archers Barbarians Fireball Musketeer
Fireball Zap Archers Musketeer
Fireball
Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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