My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Baby Dragon Dark Prince Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Dark Prince
Giant Snowball
Musketeer Skeleton Army Baby Dragon
Zap
Royal Giant Skeleton Army Dark Prince
Barbarian Barrel
Musketeer Skeleton Army Dark Prince Executioner Electro Wizard
The Log
Royal Giant Musketeer Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Skeleton Army Baby Dragon Dark Prince Executioner Electro Wizard
Fireball
Musketeer Skeleton Army Baby Dragon Executioner Electro Wizard
Poison
Musketeer Skeleton Army Executioner Electro Wizard
Lightning
Musketeer Baby Dragon Dark Prince Executioner Electro Wizard
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Dark Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Musketeer Baby Dragon Dark Prince Electro Wizard Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Musketeer Baby Dragon

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Musketeer Baby Dragon Dark Prince Executioner The Log Electro Wizard
Musketeer
Royal Giant Baby Dragon Dark Prince The Log
Skeleton Army
Baby Dragon
Royal Giant Musketeer Dark Prince Electro Wizard
Dark Prince
Royal Giant Musketeer Baby Dragon Executioner Electro Wizard
Executioner
Royal Giant Dark Prince The Log
The Log
Royal Giant Musketeer Executioner
Electro Wizard
Royal Giant Baby Dragon Dark Prince

Defense Synergies 1 14

Royal Giant
Musketeer
The Log Skeleton Army Baby Dragon Dark Prince Electro Wizard
Skeleton Army
Musketeer Executioner The Log Electro Wizard
Baby Dragon
Musketeer Dark Prince The Log
Dark Prince
Musketeer Baby Dragon Executioner The Log Electro Wizard
Executioner
Skeleton Army Dark Prince The Log
The Log
Musketeer Skeleton Army Baby Dragon Dark Prince Executioner Electro Wizard
Electro Wizard
Musketeer Skeleton Army Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon Executioner The Log Electro Wizard
Skeleton Army Musketeer Dark Prince Executioner The Log Electro Wizard
Skeleton Army Musketeer Dark Prince Executioner Electro Wizard
Skeleton Army Musketeer Dark Prince Electro Wizard
Skeleton Army Dark Prince The Log
Skeleton Army The Log Musketeer Baby Dragon Dark Prince Executioner Electro Wizard
Musketeer Electro Wizard Baby Dragon Executioner
Musketeer Baby Dragon The Log Electro Wizard
Musketeer Skeleton Army
Skeleton Army Musketeer Dark Prince Electro Wizard
Skeleton Army Executioner Electro Wizard Musketeer Baby Dragon Dark Prince The Log
Musketeer Executioner Baby Dragon Electro Wizard
Skeleton Army Musketeer Dark Prince The Log Electro Wizard
Skeleton Army Executioner Baby Dragon Dark Prince The Log Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army The Log Electro Wizard
Musketeer Skeleton Army Dark Prince Executioner Electro Wizard
Musketeer Skeleton Army Baby Dragon Dark Prince Executioner The Log Electro Wizard
Baby Dragon Executioner The Log Musketeer Dark Prince Electro Wizard
Musketeer Electro Wizard
Skeleton Army Dark Prince Musketeer Baby Dragon Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince Electro Wizard
Electro Wizard Musketeer Baby Dragon Executioner The Log
Skeleton Army Musketeer Dark Prince The Log Electro Wizard
Skeleton Army Dark Prince Musketeer The Log Electro Wizard
Musketeer Skeleton Army Dark Prince Executioner
Executioner Musketeer Baby Dragon Electro Wizard
Skeleton Army Dark Prince Musketeer Electro Wizard
Skeleton Army Dark Prince
Electro Wizard Skeleton Army Baby Dragon Dark Prince The Log
Musketeer Skeleton Army
Musketeer Dark Prince
Skeleton Army Dark Prince The Log Electro Wizard
Skeleton Army Dark Prince Executioner
Musketeer Skeleton Army Baby Dragon Executioner
Skeleton Army Electro Wizard Musketeer Baby Dragon Dark Prince Executioner The Log
Executioner Musketeer Baby Dragon Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon The Log
Musketeer Baby Dragon Executioner The Log Electro Wizard
Baby Dragon The Log
Musketeer Dark Prince The Log
Executioner Baby Dragon Dark Prince The Log
Executioner Musketeer Baby Dragon
Musketeer Baby Dragon Executioner The Log
The Log Baby Dragon Executioner
The Log
Musketeer Electro Wizard
Musketeer Dark Prince The Log Electro Wizard
Musketeer Baby Dragon Executioner
Musketeer Baby Dragon Executioner The Log
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon Executioner The Log
Musketeer Baby Dragon Executioner The Log
Musketeer Baby Dragon Dark Prince Executioner The Log Electro Wizard
Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer The Log
Musketeer Baby Dragon The Log
The Log Baby Dragon Dark Prince Executioner
The Log Musketeer Baby Dragon Executioner Electro Wizard
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer Baby Dragon Executioner Electro Wizard
Electro Wizard Musketeer
Musketeer The Log
Electro Wizard
The Log
Electro Wizard Musketeer Skeleton Army Dark Prince
Musketeer Baby Dragon Executioner Electro Wizard
The Log
Musketeer Baby Dragon Dark Prince Executioner Electro Wizard
The Log Musketeer Baby Dragon Executioner
Musketeer Dark Prince Executioner
Musketeer Baby Dragon The Log Electro Wizard
Musketeer Executioner Electro Wizard
Musketeer Baby Dragon Dark Prince Executioner The Log Electro Wizard

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