My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Goblin Cage Bomb Tower Zappies Royal Hogs Mirror Rage Clone Executioner Cannon Cart Miner Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Night Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Musketeer Dark Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Royal Recruits Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Dark Prince
Giant Snowball
Fire Spirit Royal Recruits Musketeer
Zap
Fire Spirit Royal Giant Dark Prince
Barbarian Barrel
Fire Spirit Royal Recruits Musketeer Dark Prince Royal Ghost
The Log
Fire Spirit Royal Giant Royal Recruits Musketeer Dark Prince
Earthquake
Arrows
Fire Spirit Royal Recruits
Royal Delivery
Fire Spirit Royal Recruits Musketeer Dark Prince Royal Ghost
Fireball
Musketeer
Poison
Royal Recruits Musketeer
Lightning
Musketeer Dark Prince
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Dark Prince Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Dark Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Royal Ghost Fireball Musketeer Dark Prince Royal Giant Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Royal Ghost Fireball Musketeer

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Royal Recruits Dark Prince
Royal Giant
Fire Spirit Fireball Lightning Musketeer Dark Prince Royal Ghost
Royal Recruits
Fire Spirit Musketeer Royal Ghost
Fireball
Royal Giant Dark Prince
Musketeer
Royal Giant Royal Recruits Dark Prince Royal Ghost
Dark Prince
Fire Spirit Royal Giant Fireball Musketeer Lightning Royal Ghost
Lightning
Royal Giant Dark Prince
Royal Ghost
Royal Giant Royal Recruits Musketeer Dark Prince

Defense Synergies 0 6

Fire Spirit
Royal Recruits
Royal Giant
Royal Recruits
Fire Spirit
Fireball
Musketeer Dark Prince
Musketeer
Fireball Dark Prince Royal Ghost
Dark Prince
Fireball Musketeer Royal Ghost
Lightning
Royal Ghost
Musketeer Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits Fireball Musketeer
Royal Recruits Musketeer Dark Prince
Fire Spirit Royal Recruits Musketeer Dark Prince Lightning
Royal Recruits Musketeer Dark Prince
Lightning Royal Recruits Fireball Dark Prince
Fireball Fire Spirit Musketeer Dark Prince Royal Ghost
Musketeer Lightning Fire Spirit Fireball
Lightning Royal Recruits Fireball Musketeer
Royal Recruits Musketeer
Fire Spirit Royal Recruits Musketeer Dark Prince Royal Ghost
Royal Recruits Fireball Musketeer Dark Prince Royal Ghost
Musketeer Fireball
Royal Recruits Fire Spirit Fireball Musketeer Dark Prince Lightning
Fire Spirit Fireball Royal Recruits Dark Prince Royal Ghost
Royal Recruits
Royal Recruits Fireball Lightning
Royal Recruits Fireball Musketeer Dark Prince
Fire Spirit Fireball Royal Recruits Musketeer Dark Prince Royal Ghost
Fire Spirit Royal Recruits Fireball Musketeer Dark Prince Royal Ghost
Royal Recruits Musketeer
Royal Recruits Dark Prince Royal Ghost Fire Spirit Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Dark Prince Royal Ghost
Fireball Musketeer Lightning Royal Ghost
Royal Recruits Musketeer Dark Prince Lightning
Royal Recruits Dark Prince Lightning Fireball Musketeer
Royal Recruits Musketeer Dark Prince
Fire Spirit Fireball Musketeer
Royal Recruits Dark Prince Fireball Musketeer Lightning
Royal Recruits Dark Prince
Royal Recruits Lightning Fireball Dark Prince
Royal Recruits Musketeer
Royal Recruits Musketeer Dark Prince
Royal Recruits Lightning Fireball Dark Prince
Royal Recruits Dark Prince Lightning Fireball
Royal Recruits Fireball Musketeer
Royal Recruits Fireball Musketeer Dark Prince Lightning
Royal Recruits Fireball Musketeer Dark Prince Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Royal Recruits Musketeer Royal Ghost
Fireball Musketeer Royal Ghost
Lightning Fireball
Lightning Royal Recruits Fireball Musketeer Dark Prince
Fireball Fire Spirit Dark Prince
Fireball Fire Spirit Musketeer
Fire Spirit Musketeer
Fireball Fire Spirit Lightning
Fireball Lightning
Lightning Fire Spirit Fireball Musketeer
Lightning Royal Recruits Fireball Musketeer Dark Prince
Fireball Lightning Fire Spirit Musketeer
Lightning Fire Spirit Fireball Musketeer
Lightning Fireball Musketeer
Lightning Fireball Musketeer
Lightning Fireball Musketeer
Lightning Royal Recruits Fireball Musketeer
Lightning Fireball
Lightning
Lightning Fire Spirit Fireball Musketeer Dark Prince
Lightning Fire Spirit Fireball
Lightning Fireball Musketeer
Lightning Fireball
Musketeer Lightning
Lightning Royal Recruits Fireball Musketeer
Fire Spirit Fireball Dark Prince
Fireball Musketeer Lightning Royal Ghost
Fireball Lightning Musketeer
Fireball Lightning Musketeer
Lightning Fire Spirit Fireball Musketeer
Lightning Fireball Musketeer
Lightning Fireball
Lightning Fireball Musketeer
Lightning Fireball
Fireball Lightning
Lightning Fire Spirit Royal Recruits Fireball Musketeer Dark Prince
Fireball Lightning Fire Spirit Musketeer
Fireball
Fireball Lightning Musketeer Dark Prince
Fireball Musketeer Lightning
Lightning Fireball
Royal Recruits Musketeer Dark Prince
Royal Recruits Fireball Musketeer Lightning
Fireball Musketeer Lightning
Lightning Royal Recruits Fireball Musketeer Dark Prince Royal Ghost

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