My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Minions Goblin Barrel Skeleton Army Lumberjack
Zap
Minions Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Barrel Skeleton Army Hunter Lumberjack
The Log
Royal Giant Goblin Barrel Skeleton Army Hunter Lumberjack
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Goblin Barrel Skeleton Army Hunter Lumberjack
Fireball
Minions Goblin Barrel Skeleton Army Hunter Lumberjack
Poison
Minions Skeleton Army Hunter
Lightning
Hunter Lumberjack
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Minions Goblin Barrel Skeleton Army Hunter Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Minions Goblin Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Minions Royal Giant Hunter Lumberjack
Minions
Royal Giant Zap Lumberjack
Royal Giant
Minions Goblin Barrel Hunter Zap Mirror Lumberjack
Mirror
Zap Goblin Barrel Royal Giant Skeleton Army Lumberjack
Goblin Barrel
Royal Giant Mirror Skeleton Army Lumberjack
Skeleton Army
Mirror Goblin Barrel
Hunter
Royal Giant Zap Lumberjack
Lumberjack
Zap Minions Royal Giant Mirror Goblin Barrel Hunter

Defense Synergies 2 10

Zap
Mirror Minions Skeleton Army Hunter Lumberjack
Minions
Zap Hunter Lumberjack
Royal Giant
Mirror
Zap Skeleton Army Hunter Lumberjack
Goblin Barrel
Skeleton Army
Mirror Zap Lumberjack
Hunter
Zap Minions Mirror Lumberjack
Lumberjack
Zap Minions Mirror Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Skeleton Army Hunter Lumberjack Zap Minions
Skeleton Army Hunter Lumberjack Minions
Skeleton Army Hunter Lumberjack Minions
Skeleton Army Lumberjack
Skeleton Army Zap Minions Hunter Lumberjack
Minions Hunter Zap
Zap
Hunter Minions Skeleton Army Lumberjack
Skeleton Army Hunter Lumberjack
Minions Skeleton Army Zap Hunter Lumberjack
Minions Hunter Zap
Skeleton Army Hunter Lumberjack Zap Minions
Skeleton Army Zap Minions Hunter Lumberjack
Skeleton Army Hunter Lumberjack
Skeleton Army Zap Hunter Lumberjack
Minions Skeleton Army Hunter Lumberjack
Zap Minions Skeleton Army Hunter Lumberjack
Zap Hunter Minions Lumberjack
Hunter Lumberjack
Skeleton Army Minions Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap
Zap Hunter Lumberjack
Skeleton Army Lumberjack Zap Minions Hunter
Skeleton Army Hunter Lumberjack Zap
Skeleton Army Hunter Lumberjack
Zap Minions Hunter
Skeleton Army Minions Hunter Lumberjack
Skeleton Army Hunter Lumberjack
Zap Minions Skeleton Army
Skeleton Army
Minions Hunter Lumberjack
Skeleton Army Zap
Skeleton Army Hunter Lumberjack
Skeleton Army
Skeleton Army Zap Minions Hunter Lumberjack
Minions Zap Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Zap Minions Hunter
Zap Hunter
Zap
Minions Lumberjack
Zap
Zap
Hunter
Minions
Zap
Zap Hunter
Minions
Zap Hunter
Zap
Minions
Zap
Zap Hunter
Zap Hunter
Zap
Zap
Zap Hunter
Zap Minions
Zap Hunter
Zap
Zap Minions Skeleton Army
Zap Hunter
Hunter Lumberjack
Zap
Zap
Zap Minions
Zap
Zap

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