My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Witch Inferno Dragon
Zap
Royal Giant Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Goblin Barrel Witch Executioner
The Log
Royal Giant Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Goblin Barrel Witch Executioner Inferno Dragon
Fireball
Goblin Barrel Witch Executioner Inferno Dragon
Poison
Witch Executioner
Lightning
Witch Executioner Inferno Dragon
Rocket
Witch Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Barrel Inferno Dragon Witch Executioner Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Goblin Barrel Inferno Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Goblin Barrel Mirror Witch Executioner The Log
Mirror
Goblin Barrel The Log Royal Giant
Goblin Barrel
Royal Giant Mirror Mega Knight
Witch
Royal Giant Mega Knight
Executioner
Royal Giant The Log Mega Knight
The Log
Mirror Royal Giant Executioner Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Goblin Barrel Witch Executioner The Log

Defense Synergies 0 11

Royal Giant
Mirror
Executioner The Log Inferno Dragon Mega Knight
Goblin Barrel
Witch
The Log Mega Knight
Executioner
Mirror The Log Mega Knight
The Log
Mirror Witch Executioner Inferno Dragon Mega Knight
Inferno Dragon
Mirror The Log Mega Knight
Mega Knight
Mirror Witch Executioner The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Inferno Dragon Witch Executioner The Log Mega Knight
Witch Mega Knight Executioner Inferno Dragon
Witch Inferno Dragon Mega Knight
The Log Mega Knight
The Log Executioner Mega Knight
Inferno Dragon Witch Executioner
The Log Mega Knight
Witch Inferno Dragon
Mega Knight
Witch Executioner The Log Mega Knight
Executioner Inferno Dragon Witch
Mega Knight Witch The Log
Executioner Mega Knight Witch The Log
Inferno Dragon Mega Knight
The Log Inferno Dragon Mega Knight
Mega Knight Witch Executioner
Mega Knight Witch Executioner The Log
Witch Executioner The Log Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Witch Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Executioner The Log Inferno Dragon Mega Knight
Mega Knight Witch The Log
Mega Knight The Log
Witch Executioner Inferno Dragon Mega Knight
Executioner Witch
Witch
Mega Knight Inferno Dragon
Mega Knight Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch
Mega Knight The Log
Mega Knight Witch Executioner
Witch Executioner Mega Knight
Witch Executioner The Log Inferno Dragon
Executioner Mega Knight Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log
The Log
The Log
Executioner The Log Mega Knight
Executioner Witch
Witch Executioner The Log
The Log Executioner
The Log
The Log
Executioner
Executioner The Log
The Log
Witch Executioner The Log
Executioner The Log Mega Knight
Executioner The Log Mega Knight
Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Witch Executioner Mega Knight
Witch Inferno Dragon
The Log Witch Executioner
Witch The Log Mega Knight
The Log
Witch Executioner
Witch
The Log Mega Knight
Mega Knight
The Log
Witch
Witch Executioner
The Log
Executioner Mega Knight
The Log Executioner
Executioner Mega Knight
Witch The Log
Witch Executioner
Witch Executioner The Log Mega Knight

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