My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Royal Giant
Barbarian Barrel
Ice Spirit Goblin Gang Electro Wizard
The Log
Ice Spirit Goblin Gang Royal Giant Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Ice Spirit Minions Goblin Gang
Royal Delivery
Ice Spirit Minions Goblin Gang Mini P.E.K.K.A Electro Wizard
Fireball
Minions Goblin Gang Electro Wizard
Poison
Minions Goblin Gang Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Minions Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Minions Goblin Gang

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Royal Giant Royal Giant Mini P.E.K.K.A
Zap
Ice Spirit Fireball Electro Wizard Minions Royal Giant Mini P.E.K.K.A
Minions
Ice Spirit Royal Giant Zap Mini P.E.K.K.A
Goblin Gang
Royal Giant Mini P.E.K.K.A
Royal Giant
Ice Spirit Minions Fireball Ice Spirit Zap Goblin Gang Electro Wizard
Fireball
Zap Royal Giant Electro Wizard
Mini P.E.K.K.A
Ice Spirit Zap Minions Goblin Gang Electro Wizard
Electro Wizard
Zap Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 7 10

Ice Spirit
Zap Goblin Gang Mini P.E.K.K.A Minions Fireball Electro Wizard
Zap
Ice Spirit Fireball Mini P.E.K.K.A Electro Wizard Minions Goblin Gang
Minions
Ice Spirit Zap Electro Wizard
Goblin Gang
Ice Spirit Zap Mini P.E.K.K.A Electro Wizard
Royal Giant
Fireball
Zap Ice Spirit Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Ice Spirit Zap Electro Wizard Goblin Gang Fireball
Electro Wizard
Zap Mini P.E.K.K.A Ice Spirit Minions Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Electro Wizard
Mini P.E.K.K.A Ice Spirit Zap Minions Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Minions Electro Wizard
Mini P.E.K.K.A Minions Goblin Gang Electro Wizard
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Zap Minions Electro Wizard
Minions Electro Wizard Ice Spirit Zap Goblin Gang Fireball
Zap Fireball Electro Wizard
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Ice Spirit Mini P.E.K.K.A Electro Wizard
Minions Goblin Gang Electro Wizard Zap Fireball
Minions Zap Goblin Gang Fireball Electro Wizard
Mini P.E.K.K.A Ice Spirit Zap Minions Goblin Gang Fireball Electro Wizard
Fireball Ice Spirit Zap Minions Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard
Ice Spirit Zap Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard
Minions Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard
Ice Spirit Fireball Zap Minions Goblin Gang Electro Wizard
Zap Ice Spirit Minions Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Goblin Gang Minions Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Ice Spirit Zap Minions Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Zap Fireball Electro Wizard
Goblin Gang Mini P.E.K.K.A
Fireball Ice Spirit Zap Minions Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Minions Fireball Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Ice Spirit Minions Fireball Mini P.E.K.K.A
Goblin Gang
Minions Mini P.E.K.K.A
Zap Fireball Electro Wizard
Mini P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Electro Wizard Ice Spirit Zap Minions Fireball Mini P.E.K.K.A
Minions Zap Fireball Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Ice Spirit Zap Minions
Fireball Ice Spirit Zap
Fireball Zap
Minions Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Ice Spirit Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Ice Spirit Fireball Electro Wizard
Fireball
Zap Electro Wizard Ice Spirit Minions Goblin Gang Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Electro Wizard
Zap Fireball
Zap Fireball
Zap Ice Spirit Minions Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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