My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Dark Prince
Giant Snowball
Goblins Archers Minions
Zap
Goblins Archers Minions Royal Giant Dark Prince
Barbarian Barrel
Goblins Archers Dark Prince
The Log
Goblins Archers Royal Giant Mini P.E.K.K.A Dark Prince
Earthquake
Archers
Arrows
Goblins Archers Minions
Royal Delivery
Goblins Archers Minions Mini P.E.K.K.A Dark Prince
Fireball
Archers Minions
Poison
Archers Minions
Lightning
Mini P.E.K.K.A Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Minions Fireball Mini P.E.K.K.A Dark Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Minions

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers Royal Giant
Zap
Fireball Goblins Archers Minions Royal Giant Mini P.E.K.K.A Dark Prince
Archers
Goblins Zap Royal Giant Mini P.E.K.K.A Dark Prince
Minions
Royal Giant Zap Mini P.E.K.K.A Dark Prince
Royal Giant
Minions Fireball Goblins Zap Archers Dark Prince
Fireball
Zap Royal Giant Dark Prince
Mini P.E.K.K.A
Zap Archers Minions Dark Prince
Dark Prince
Zap Archers Minions Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 2 11

Goblins
Zap Archers
Zap
Fireball Mini P.E.K.K.A Goblins Archers Minions Dark Prince
Archers
Goblins Zap Minions Mini P.E.K.K.A Dark Prince
Minions
Zap Archers Dark Prince
Royal Giant
Fireball
Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Zap Archers Fireball
Dark Prince
Zap Archers Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Mini P.E.K.K.A Goblins Zap Minions Dark Prince
Mini P.E.K.K.A Goblins Archers Minions Dark Prince
Mini P.E.K.K.A Goblins Minions Dark Prince
Fireball Mini P.E.K.K.A Dark Prince
Fireball Goblins Zap Archers Minions Dark Prince
Minions Zap Archers Fireball
Zap Fireball
Mini P.E.K.K.A Goblins Minions
Goblins Archers Mini P.E.K.K.A Dark Prince
Goblins Archers Minions Zap Fireball Dark Prince
Minions Zap Archers Fireball
Mini P.E.K.K.A Zap Minions Fireball Dark Prince
Fireball Goblins Zap Minions Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Goblins Minions Fireball Mini P.E.K.K.A Dark Prince
Fireball Goblins Zap Archers Minions Dark Prince
Zap Archers Minions Fireball Dark Prince
Mini P.E.K.K.A
Dark Prince Goblins Archers Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Archers Fireball Dark Prince
Fireball Zap Archers Mini P.E.K.K.A
Goblins Zap Minions Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Zap Fireball
Mini P.E.K.K.A Dark Prince
Fireball Zap Archers Minions
Mini P.E.K.K.A Dark Prince Goblins Archers Minions Fireball
Mini P.E.K.K.A Dark Prince
Zap Goblins Minions Fireball Mini P.E.K.K.A Dark Prince
Minions Mini P.E.K.K.A Dark Prince
Zap Fireball Dark Prince
Mini P.E.K.K.A Dark Prince Fireball
Archers Fireball
Goblins Zap Archers Minions Fireball Mini P.E.K.K.A Dark Prince
Minions Zap Archers Fireball Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Zap Minions
Archers
Fireball Zap
Fireball Zap
Goblins Minions Fireball Mini P.E.K.K.A
Zap Fireball Dark Prince
Fireball Zap Archers
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Dark Prince
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Archers Minions Fireball Dark Prince
Fireball Zap Archers
Fireball
Fireball Mini P.E.K.K.A Dark Prince
Zap Fireball
Zap Fireball
Dark Prince
Zap Minions Fireball
Zap Fireball
Zap Fireball Dark Prince

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