My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Minions Mega Minion Goblin Barrel Skeleton Army
Zap
Minions Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Skeleton Army
The Log
Royal Giant Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Elite Barbarians Mega Minion Wizard Goblin Barrel Skeleton Army
Fireball
Minions Elite Barbarians Mega Minion Wizard Goblin Barrel Skeleton Army
Poison
Minions Mega Minion Wizard Skeleton Army
Lightning
Elite Barbarians Mega Minion Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mega Minion Goblin Barrel Skeleton Army Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Mega Minion Goblin Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Minions Royal Giant
Minions
Royal Giant Zap Elite Barbarians
Royal Giant
Minions Goblin Barrel Zap Elite Barbarians Mega Minion Wizard
Elite Barbarians
Zap Minions Royal Giant Wizard
Mega Minion
Zap Royal Giant
Wizard
Royal Giant Elite Barbarians
Goblin Barrel
Royal Giant Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 1 8

Zap
Mega Minion Minions Elite Barbarians Skeleton Army
Minions
Zap
Royal Giant
Elite Barbarians
Zap Mega Minion Wizard
Mega Minion
Zap Elite Barbarians Wizard Skeleton Army
Wizard
Elite Barbarians Mega Minion Skeleton Army
Goblin Barrel
Skeleton Army
Zap Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Wizard
Elite Barbarians Skeleton Army Zap Minions Mega Minion
Skeleton Army Minions Elite Barbarians Mega Minion
Elite Barbarians Skeleton Army Minions Mega Minion
Elite Barbarians Skeleton Army
Skeleton Army Zap Minions Mega Minion
Minions Mega Minion Zap Wizard
Zap
Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Minions Skeleton Army Zap Mega Minion Wizard
Minions Mega Minion Zap Wizard
Skeleton Army Zap Minions Elite Barbarians Wizard
Wizard Skeleton Army Zap Minions Mega Minion
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Wizard Minions Elite Barbarians Skeleton Army
Zap Minions Elite Barbarians Mega Minion Wizard Skeleton Army
Zap Wizard Minions Mega Minion
Elite Barbarians
Wizard Skeleton Army Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Mega Minion Wizard
Skeleton Army Zap Minions Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army
Wizard Zap Minions
Skeleton Army Minions Elite Barbarians Mega Minion
Elite Barbarians Skeleton Army
Zap Minions Elite Barbarians Mega Minion Skeleton Army
Mega Minion Skeleton Army
Minions Elite Barbarians Mega Minion
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Wizard
Wizard Skeleton Army
Elite Barbarians Skeleton Army Zap Minions Mega Minion
Minions Zap Elite Barbarians Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Zap Minions Mega Minion
Wizard
Zap Wizard
Zap Wizard
Minions Elite Barbarians
Zap Wizard
Zap Wizard
Elite Barbarians
Minions
Zap Elite Barbarians
Zap Wizard
Wizard
Minions
Zap Mega Minion Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Wizard
Mega Minion
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Zap Wizard
Zap Minions Mega Minion Wizard
Elite Barbarians Mega Minion
Zap Wizard
Zap
Wizard
Zap Minions Skeleton Army
Zap Mega Minion Wizard
Mega Minion Wizard
Zap Wizard
Zap
Elite Barbarians Mega Minion
Zap Minions Elite Barbarians
Zap
Zap

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