My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Flying Machine Cannon Cart Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Flying Machine Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Cannon Cart Giant Skeleton
Giant Snowball
Archers Minions Flying Machine
Zap
Archers Minions Mortar Royal Giant Flying Machine Cannon Cart
Barbarian Barrel
Archers Mortar Cannon Cart Giant Skeleton
The Log
Archers Royal Giant Cannon Cart Giant Skeleton
Earthquake
Archers Mortar
Arrows
Archers Minions Flying Machine
Royal Delivery
Archers Minions Flying Machine Cannon Cart Giant Skeleton
Fireball
Archers Minions Mortar Flying Machine Cannon Cart
Poison
Archers Minions Mortar Flying Machine
Lightning
Mortar Cannon Cart
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Mortar Flying Machine Cannon Cart Royal Giant Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Minions Mortar Flying Machine

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mortar Royal Giant Giant Skeleton
Minions
Royal Giant Mortar Cannon Cart Giant Skeleton
Mortar
Royal Giant Archers Minions Flying Machine Rocket
Royal Giant
Minions Mortar Archers Flying Machine Rocket Cannon Cart Giant Skeleton
Flying Machine
Mortar Royal Giant Cannon Cart Giant Skeleton
Rocket
Mortar Royal Giant
Cannon Cart
Minions Royal Giant Flying Machine
Giant Skeleton
Archers Minions Royal Giant Flying Machine

Defense Synergies 0 12

Archers
Minions Mortar Cannon Cart Giant Skeleton
Minions
Archers Mortar Flying Machine Cannon Cart Giant Skeleton
Mortar
Archers Minions Flying Machine
Royal Giant
Flying Machine
Minions Mortar Cannon Cart Giant Skeleton
Rocket
Cannon Cart
Archers Minions Flying Machine Giant Skeleton
Giant Skeleton
Archers Minions Flying Machine Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Minions Mortar Flying Machine
Minions Mortar Flying Machine Cannon Cart
Mortar Rocket Archers Minions Cannon Cart Giant Skeleton
Minions Mortar Cannon Cart
Rocket Giant Skeleton
Archers Minions Flying Machine Cannon Cart
Minions Rocket Archers Mortar Flying Machine
Rocket Flying Machine Cannon Cart Giant Skeleton
Minions Mortar
Archers Cannon Cart Giant Skeleton
Archers Minions Flying Machine Cannon Cart Giant Skeleton
Minions Archers Flying Machine
Mortar Minions Flying Machine Rocket Cannon Cart Giant Skeleton
Rocket Minions Mortar Cannon Cart
Mortar Cannon Cart
Rocket Mortar
Minions Mortar Cannon Cart
Mortar Archers Minions Flying Machine Cannon Cart
Mortar Archers Minions Flying Machine Cannon Cart Giant Skeleton
Mortar Cannon Cart
Archers Minions Flying Machine Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Cannon Cart Giant Skeleton
Archers Mortar Flying Machine Rocket Cannon Cart
Giant Skeleton Minions Rocket Cannon Cart
Rocket Giant Skeleton Cannon Cart
Giant Skeleton Cannon Cart
Rocket Archers Minions Flying Machine
Rocket Archers Minions Flying Machine Cannon Cart Giant Skeleton
Giant Skeleton Cannon Cart
Rocket Giant Skeleton Minions Mortar Flying Machine Cannon Cart
Minions Flying Machine Cannon Cart Giant Skeleton
Rocket Giant Skeleton
Rocket Cannon Cart Giant Skeleton
Archers Flying Machine Cannon Cart
Archers Minions Mortar Flying Machine Rocket Cannon Cart Giant Skeleton
Minions Archers Flying Machine Cannon Cart Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Flying Machine Rocket Giant Skeleton
Mortar Flying Machine
Rocket Flying Machine Cannon Cart Giant Skeleton
Cannon Cart Flying Machine Rocket Giant Skeleton
Rocket Mortar
Minions Flying Machine Rocket
Archers Mortar Flying Machine
Flying Machine
Mortar Flying Machine
Rocket Minions
Rocket Mortar Flying Machine Cannon Cart
Archers Flying Machine Rocket
Flying Machine Rocket Mortar Cannon Cart
Minions Mortar Flying Machine Rocket Cannon Cart
Mortar Flying Machine Cannon Cart
Rocket Mortar Flying Machine Cannon Cart
Mortar Flying Machine Rocket Cannon Cart
Mortar Rocket
Minions Rocket
Rocket Archers Mortar Flying Machine
Rocket Mortar Flying Machine
Rocket Minions Giant Skeleton
Rocket
Rocket
Rocket Mortar Flying Machine Cannon Cart
Mortar
Mortar Flying Machine
Mortar Flying Machine
Rocket Mortar
Archers Flying Machine
Rocket Minions Flying Machine
Mortar Rocket
Rocket
Giant Skeleton
Rocket
Archers Minions Flying Machine Rocket Cannon Cart
Rocket Archers Flying Machine
Flying Machine Rocket Cannon Cart
Mortar Flying Machine
Rocket Giant Skeleton
Flying Machine Cannon Cart
Minions Flying Machine Rocket Giant Skeleton
Flying Machine Rocket
Mortar Flying Machine Rocket Cannon Cart Giant Skeleton

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