My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army
Giant Snowball
Minions Skeleton Army Witch Lumberjack
Zap
Minions Royal Giant Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch Ice Wizard Lumberjack
The Log
Royal Giant Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Wizard Skeleton Army Witch Ice Wizard Lumberjack
Fireball
Minions Wizard Skeleton Army Witch Ice Wizard Lumberjack
Poison
Minions Wizard Skeleton Army Witch Ice Wizard
Lightning
Wizard Witch Ice Wizard Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Skeleton Army Ice Wizard Lumberjack Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Skeleton Army Ice Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Lumberjack
Royal Giant
Minions Ice Wizard Wizard Witch The Log Lumberjack
Wizard
Royal Giant Lumberjack
Skeleton Army
Witch
Royal Giant Lumberjack
The Log
Royal Giant Lumberjack
Ice Wizard
Royal Giant Lumberjack
Lumberjack
Minions Royal Giant Wizard Witch The Log Ice Wizard

Defense Synergies 0 16

Minions
The Log Ice Wizard Lumberjack
Royal Giant
Wizard
Skeleton Army The Log Ice Wizard Lumberjack
Skeleton Army
Wizard The Log Ice Wizard Lumberjack
Witch
The Log Ice Wizard Lumberjack
The Log
Minions Wizard Skeleton Army Witch Ice Wizard Lumberjack
Ice Wizard
Minions Wizard Skeleton Army Witch The Log Lumberjack
Lumberjack
Minions Wizard Skeleton Army Witch The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Skeleton Army Lumberjack Minions Witch The Log Ice Wizard
Skeleton Army Witch Lumberjack Minions Ice Wizard
Skeleton Army Witch Lumberjack Minions Ice Wizard
Skeleton Army The Log Lumberjack
Skeleton Army The Log Minions Ice Wizard Lumberjack
Minions Wizard Witch Ice Wizard
The Log
Witch Minions Skeleton Army Ice Wizard Lumberjack
Skeleton Army Ice Wizard Lumberjack
Minions Skeleton Army Witch Ice Wizard Wizard The Log Lumberjack
Minions Wizard Witch Ice Wizard
Skeleton Army Lumberjack Minions Wizard Witch The Log Ice Wizard
Wizard Skeleton Army Minions Witch The Log Lumberjack
Skeleton Army Lumberjack
Skeleton Army The Log Lumberjack
Wizard Minions Skeleton Army Witch Lumberjack
Minions Wizard Skeleton Army Witch The Log Ice Wizard Lumberjack
Wizard Witch The Log Minions Ice Wizard Lumberjack
Lumberjack
Wizard Skeleton Army Minions Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Witch
Wizard The Log Lumberjack
Skeleton Army Lumberjack Minions Witch The Log
Skeleton Army Lumberjack The Log
Skeleton Army Witch Lumberjack
Wizard Minions Witch Ice Wizard
Skeleton Army Minions Witch Ice Wizard Lumberjack
Skeleton Army Lumberjack
Minions Skeleton Army Witch The Log
Witch Skeleton Army
Minions Witch Lumberjack
Skeleton Army The Log
Skeleton Army Wizard Witch Lumberjack
Wizard Skeleton Army Witch
Skeleton Army Witch Minions The Log Lumberjack
Minions Wizard Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
The Log
The Log
Wizard The Log
Wizard Minions Witch Ice Wizard
Wizard Witch The Log
The Log Wizard Ice Wizard
The Log Wizard
Minions Lumberjack
Wizard The Log
Wizard
The Log
Minions
The Log
Wizard Witch The Log
Wizard The Log
Minions
Wizard The Log
Wizard Witch The Log
Minions The Log
Wizard
The Log
The Log
The Log Wizard Witch Ice Wizard
Witch
The Log Wizard Witch Ice Wizard
Wizard Witch The Log
The Log
Wizard Witch Ice Wizard
Minions Wizard Witch
Wizard The Log
Wizard The Log
Minions Skeleton Army Witch
Wizard Witch Ice Wizard
The Log
Wizard Lumberjack
The Log Wizard
Minions Witch The Log
Witch
Witch The Log

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