My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Mega Minion Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mega Minion Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Archers Minions Mega Minion Furnace
Zap
Archers Minions Royal Giant Furnace
Barbarian Barrel
Archers Furnace
The Log
Archers Royal Giant Furnace
Earthquake
Archers Furnace
Arrows
Archers Minions Furnace
Royal Delivery
Archers Minions Mega Minion P.E.K.K.A
Fireball
Archers Minions Mega Minion Furnace
Poison
Archers Minions Mega Minion Furnace
Lightning
Mega Minion Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Mega Minion Furnace Royal Giant Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Mega Minion

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant P.E.K.K.A
Arrows
Royal Giant P.E.K.K.A Archers Mega Minion
Minions
Royal Giant P.E.K.K.A
Royal Giant
Arrows Minions Furnace Archers Mega Minion Rocket
Mega Minion
Arrows Royal Giant Furnace
Furnace
Royal Giant Mega Minion P.E.K.K.A
Rocket
Royal Giant
P.E.K.K.A
Arrows Archers Minions Furnace

Defense Synergies 0 9

Archers
Minions Mega Minion Furnace P.E.K.K.A
Arrows
Mega Minion Furnace P.E.K.K.A
Minions
Archers P.E.K.K.A
Royal Giant
Mega Minion
Archers Arrows Furnace
Furnace
Archers Arrows Mega Minion
Rocket
P.E.K.K.A
Archers Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Mega Minion
P.E.K.K.A Minions Mega Minion Furnace
Furnace Rocket P.E.K.K.A Archers Minions Mega Minion
P.E.K.K.A Minions Mega Minion Furnace
Arrows Rocket P.E.K.K.A
Arrows Archers Minions Mega Minion Furnace
Minions Mega Minion Furnace Rocket Archers Arrows
Rocket Arrows P.E.K.K.A
P.E.K.K.A Minions Furnace
Archers
Archers Minions Arrows Mega Minion Furnace
Arrows Minions Mega Minion Archers Furnace
Furnace P.E.K.K.A Minions Rocket
Rocket Arrows Minions Mega Minion Furnace P.E.K.K.A
P.E.K.K.A Furnace
Rocket Furnace P.E.K.K.A
Arrows Minions Furnace P.E.K.K.A
Arrows Archers Minions Mega Minion Furnace
Arrows Furnace Archers Minions Mega Minion
P.E.K.K.A
Archers Arrows Minions Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace P.E.K.K.A
Archers Arrows Mega Minion Rocket
P.E.K.K.A Minions Furnace Rocket
Rocket P.E.K.K.A
P.E.K.K.A
Arrows Furnace Rocket Archers Minions
Rocket P.E.K.K.A Archers Minions Mega Minion Furnace
P.E.K.K.A
Rocket P.E.K.K.A Minions Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Minions Mega Minion
Rocket P.E.K.K.A Arrows
Rocket P.E.K.K.A
Archers Furnace
Archers Minions Mega Minion Furnace Rocket P.E.K.K.A
Arrows Minions Archers Mega Minion P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Rocket Arrows Furnace
Arrows Minions Mega Minion Furnace Rocket
Archers Arrows Furnace
Arrows
Arrows
Rocket Minions
Rocket Arrows
Archers Arrows Rocket
Rocket
Arrows Minions Rocket
Arrows Furnace
Rocket Arrows Furnace
Arrows Furnace Rocket
Arrows Rocket
Minions Rocket
Rocket Archers Arrows Mega Minion
Rocket Arrows
Rocket Minions
Rocket Arrows
Rocket
Rocket Arrows
Arrows Furnace
Mega Minion
Arrows
Arrows
Rocket Arrows
Archers Arrows Furnace
Rocket Minions Mega Minion
Mega Minion
Arrows Rocket
Rocket Arrows
P.E.K.K.A
Rocket Arrows
Archers Minions Rocket
Rocket Archers Arrows Mega Minion
Arrows
Mega Minion Rocket
Arrows
Rocket Arrows
Mega Minion P.E.K.K.A
Minions Rocket
Rocket
Rocket

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