My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Miner
Giant Snowball
Minions Miner
Zap
Minions Royal Giant
Barbarian Barrel
Valkyrie Bomb Tower Executioner Ice Wizard
The Log
Royal Giant
Earthquake
Bomb Tower
Arrows
Minions
Royal Delivery
Minions Valkyrie Executioner Miner Ice Wizard
Fireball
Minions Bomb Tower Executioner Ice Wizard
Poison
Minions Bomb Tower Executioner Ice Wizard
Lightning
Valkyrie Bomb Tower Executioner Ice Wizard
Rocket
Valkyrie Bomb Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Executioner Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Miner Ice Wizard Valkyrie Bomb Tower Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Miner Ice Wizard

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Miner
Minions
Royal Giant Miner Valkyrie
Royal Giant
Arrows Minions Miner Ice Wizard Executioner
Valkyrie
Minions Executioner
Bomb Tower
Executioner
Royal Giant Valkyrie Miner
Miner
Minions Royal Giant Arrows Executioner
Ice Wizard
Royal Giant

Defense Synergies 1 8

Arrows
Valkyrie Bomb Tower Ice Wizard
Minions
Valkyrie Ice Wizard
Royal Giant
Valkyrie
Minions Arrows Bomb Tower Executioner Ice Wizard
Bomb Tower
Arrows Valkyrie Ice Wizard
Executioner
Valkyrie
Miner
Ice Wizard
Arrows Minions Valkyrie Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Executioner
Bomb Tower Minions Valkyrie Executioner Ice Wizard
Bomb Tower Minions Valkyrie Executioner Ice Wizard
Bomb Tower Minions Valkyrie Ice Wizard
Arrows Valkyrie Bomb Tower
Arrows Minions Valkyrie Bomb Tower Executioner Ice Wizard
Minions Arrows Bomb Tower Executioner Ice Wizard
Arrows Valkyrie Bomb Tower
Minions Bomb Tower Ice Wizard
Valkyrie Miner Ice Wizard
Minions Valkyrie Executioner Ice Wizard Arrows Bomb Tower
Arrows Minions Executioner Ice Wizard
Bomb Tower Minions Valkyrie Ice Wizard
Valkyrie Bomb Tower Executioner Arrows Minions
Bomb Tower
Bomb Tower
Bomb Tower Arrows Minions Valkyrie Executioner
Arrows Bomb Tower Minions Valkyrie Executioner Ice Wizard
Arrows Valkyrie Bomb Tower Executioner Minions Ice Wizard
Bomb Tower
Valkyrie Arrows Minions Bomb Tower Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Valkyrie Bomb Tower Executioner Miner
Minions Valkyrie Bomb Tower
Valkyrie
Valkyrie Executioner
Arrows Executioner Minions Bomb Tower Ice Wizard
Minions Valkyrie Bomb Tower Ice Wizard
Valkyrie Bomb Tower
Minions Valkyrie Bomb Tower
Minions Valkyrie Bomb Tower
Arrows Valkyrie
Valkyrie Bomb Tower Executioner
Valkyrie Bomb Tower Executioner
Minions Valkyrie Bomb Tower Executioner
Arrows Minions Valkyrie Executioner Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Executioner Miner Ice Wizard
Arrows Miner
Arrows Valkyrie
Executioner Arrows Valkyrie
Arrows Executioner Minions Ice Wizard
Arrows Executioner
Arrows Executioner Ice Wizard
Arrows Miner
Minions
Miner Arrows Valkyrie
Arrows Executioner
Executioner Miner
Arrows Minions
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Minions
Arrows Executioner
Arrows Valkyrie Miner
Minions
Arrows
Arrows
Arrows Valkyrie Executioner Ice Wizard
Arrows Miner Executioner Ice Wizard
Arrows Miner
Miner Arrows
Arrows Executioner Ice Wizard
Minions
Arrows Miner
Arrows
Arrows
Minions
Arrows Executioner Ice Wizard
Arrows
Miner Valkyrie Executioner
Arrows Executioner
Arrows
Executioner
Minions
Executioner
Executioner Miner

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