My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Executioner Giant Skeleton Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Bandit Inferno Dragon
Giant Snowball
Witch Inferno Dragon Lumberjack
Zap
Royal Giant Witch Bandit Inferno Dragon
Barbarian Barrel
Witch Executioner Giant Skeleton Bandit Lumberjack
The Log
Royal Giant Mini P.E.K.K.A Witch Giant Skeleton Bandit Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Witch Executioner Giant Skeleton Bandit Inferno Dragon Lumberjack
Fireball
Witch Executioner Bandit Inferno Dragon Lumberjack
Poison
Witch Executioner
Lightning
Mini P.E.K.K.A Witch Executioner Bandit Inferno Dragon Lumberjack
Rocket
Witch Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Mini P.E.K.K.A Inferno Dragon Lumberjack Witch Executioner Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Mini P.E.K.K.A Inferno Dragon Lumberjack

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Witch Executioner Giant Skeleton Bandit Lumberjack
Mini P.E.K.K.A
Giant Skeleton Lumberjack
Witch
Royal Giant Giant Skeleton Bandit Lumberjack
Executioner
Royal Giant Bandit
Giant Skeleton
Royal Giant Mini P.E.K.K.A Witch Bandit Lumberjack
Bandit
Royal Giant Witch Executioner Giant Skeleton Lumberjack
Inferno Dragon
Lumberjack
Royal Giant Mini P.E.K.K.A Witch Giant Skeleton Bandit

Defense Synergies 0 10

Royal Giant
Mini P.E.K.K.A
Witch Executioner
Witch
Mini P.E.K.K.A Giant Skeleton Bandit Lumberjack
Executioner
Mini P.E.K.K.A Giant Skeleton Bandit Lumberjack
Giant Skeleton
Witch Executioner Lumberjack
Bandit
Witch Executioner Lumberjack
Inferno Dragon
Lumberjack
Witch Executioner Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Mini P.E.K.K.A Inferno Dragon Lumberjack Witch Executioner Bandit
Mini P.E.K.K.A Witch Lumberjack Executioner Giant Skeleton Bandit Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Lumberjack Bandit
Mini P.E.K.K.A Giant Skeleton Lumberjack
Executioner Bandit Lumberjack
Inferno Dragon Witch Executioner
Giant Skeleton Bandit
Mini P.E.K.K.A Witch Inferno Dragon Lumberjack
Mini P.E.K.K.A Giant Skeleton Bandit Lumberjack
Witch Executioner Giant Skeleton Bandit Lumberjack
Executioner Inferno Dragon Witch
Mini P.E.K.K.A Lumberjack Witch Giant Skeleton Bandit
Executioner Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Inferno Dragon Bandit Lumberjack
Mini P.E.K.K.A Bandit Inferno Dragon Lumberjack
Mini P.E.K.K.A Witch Executioner Lumberjack
Witch Executioner Bandit Lumberjack
Witch Executioner Giant Skeleton Bandit Inferno Dragon Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Mini P.E.K.K.A Witch Executioner Giant Skeleton Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Witch Giant Skeleton Bandit
Bandit Mini P.E.K.K.A Executioner Inferno Dragon Lumberjack
Giant Skeleton Bandit Lumberjack Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Lumberjack Bandit
Giant Skeleton Mini P.E.K.K.A Witch Executioner Bandit Inferno Dragon Lumberjack
Executioner Witch
Mini P.E.K.K.A Witch Giant Skeleton Bandit Lumberjack
Mini P.E.K.K.A Giant Skeleton Inferno Dragon Lumberjack
Giant Skeleton Mini P.E.K.K.A Witch Bandit Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Witch Executioner Bandit Lumberjack
Witch Executioner
Witch Mini P.E.K.K.A Executioner Giant Skeleton Inferno Dragon Lumberjack
Executioner Mini P.E.K.K.A Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Bandit
Executioner Bandit
Giant Skeleton Bandit
Giant Skeleton
Executioner
Executioner Witch
Witch Executioner
Executioner
Bandit
Mini P.E.K.K.A Lumberjack
Bandit
Executioner
Executioner Bandit
Bandit
Witch Executioner Bandit
Executioner Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Executioner Bandit
Witch
Giant Skeleton
Witch Executioner
Witch Inferno Dragon
Witch Executioner Bandit
Witch Bandit
Bandit
Witch Executioner
Witch
Mini P.E.K.K.A
Bandit
Giant Skeleton
Witch Bandit
Witch Executioner
Mini P.E.K.K.A Executioner Lumberjack
Executioner
Giant Skeleton
Executioner
Witch Giant Skeleton
Witch Executioner
Witch Executioner Giant Skeleton Bandit

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