My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Musketeer Flying Machine Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Flying Machine Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Musketeer Flying Machine Baby Dragon
Zap
Skeletons Royal Giant Flying Machine
Barbarian Barrel
Skeletons Musketeer
The Log
Skeletons Royal Giant Mini P.E.K.K.A Musketeer
Earthquake
Skeletons
Arrows
Skeletons Flying Machine
Royal Delivery
Skeletons Mini P.E.K.K.A Musketeer Flying Machine Baby Dragon
Fireball
Musketeer Flying Machine Baby Dragon
Poison
Musketeer Flying Machine
Lightning
Mini P.E.K.K.A Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Fireball Mini P.E.K.K.A Musketeer Flying Machine Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Fireball Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Fireball Musketeer Flying Machine Baby Dragon The Log
Fireball
Royal Giant Baby Dragon The Log
Mini P.E.K.K.A
Musketeer Baby Dragon The Log
Musketeer
Royal Giant Mini P.E.K.K.A Baby Dragon The Log
Flying Machine
Royal Giant Baby Dragon
Baby Dragon
Royal Giant Fireball Mini P.E.K.K.A Musketeer Flying Machine
The Log
Royal Giant Fireball Mini P.E.K.K.A Musketeer

Defense Synergies 4 13

Skeletons
Musketeer Mini P.E.K.K.A Flying Machine Baby Dragon The Log
Royal Giant
Fireball
The Log Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
The Log Skeletons Fireball Musketeer Baby Dragon
Musketeer
Skeletons The Log Fireball Mini P.E.K.K.A Flying Machine Baby Dragon
Flying Machine
Skeletons Musketeer Baby Dragon The Log
Baby Dragon
Skeletons Mini P.E.K.K.A Musketeer Flying Machine The Log
The Log
Fireball Mini P.E.K.K.A Musketeer Skeletons Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Flying Machine Baby Dragon The Log
Mini P.E.K.K.A Skeletons Musketeer Flying Machine The Log
Mini P.E.K.K.A Skeletons Musketeer
Mini P.E.K.K.A Skeletons Musketeer
Fireball Mini P.E.K.K.A The Log
Fireball The Log Skeletons Musketeer Flying Machine Baby Dragon
Musketeer Fireball Flying Machine Baby Dragon
Fireball Musketeer Flying Machine Baby Dragon The Log
Mini P.E.K.K.A Skeletons Musketeer
Skeletons Mini P.E.K.K.A Musketeer
Skeletons Fireball Musketeer Flying Machine Baby Dragon The Log
Musketeer Fireball Flying Machine Baby Dragon
Mini P.E.K.K.A Skeletons Fireball Musketeer Flying Machine The Log
Fireball Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Skeletons Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer Flying Machine Baby Dragon The Log
Baby Dragon The Log Fireball Musketeer Flying Machine
Mini P.E.K.K.A Musketeer
Fireball Mini P.E.K.K.A Musketeer Flying Machine Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball
Fireball Mini P.E.K.K.A Musketeer Flying Machine Baby Dragon The Log
Skeletons Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Fireball Musketeer The Log
Skeletons Mini P.E.K.K.A Musketeer
Fireball Skeletons Musketeer Flying Machine Baby Dragon
Mini P.E.K.K.A Skeletons Fireball Musketeer Flying Machine
Mini P.E.K.K.A
Skeletons Fireball Mini P.E.K.K.A Flying Machine Baby Dragon The Log
Skeletons Musketeer
Mini P.E.K.K.A Musketeer Flying Machine
Fireball The Log
Mini P.E.K.K.A Skeletons Fireball
Fireball Musketeer Flying Machine Baby Dragon
Skeletons Fireball Mini P.E.K.K.A Musketeer Flying Machine Baby Dragon The Log
Fireball Mini P.E.K.K.A Musketeer Flying Machine Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Flying Machine Baby Dragon The Log
Fireball Musketeer Flying Machine Baby Dragon The Log
Fireball Flying Machine Baby Dragon The Log
Fireball Musketeer Flying Machine The Log
Fireball Baby Dragon The Log
Fireball Musketeer Flying Machine Baby Dragon
Musketeer Flying Machine Baby Dragon The Log
Fireball The Log Flying Machine Baby Dragon
Fireball The Log Flying Machine
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer Flying Machine The Log
Fireball Musketeer Flying Machine Baby Dragon
Flying Machine Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Flying Machine Baby Dragon
Fireball Musketeer Flying Machine Baby Dragon The Log
Fireball Musketeer Flying Machine Baby Dragon The Log
Fireball Musketeer Flying Machine Baby Dragon The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Flying Machine Baby Dragon The Log
Fireball Flying Machine Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball
Musketeer The Log
Fireball Musketeer Flying Machine Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Musketeer Flying Machine Baby Dragon
Fireball Musketeer Flying Machine Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Flying Machine Baby Dragon
Fireball Musketeer Flying Machine
Fireball Mini P.E.K.K.A
Fireball Musketeer The Log
Fireball
Fireball The Log
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine Baby Dragon
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer Flying Machine Baby Dragon
The Log Fireball Musketeer Flying Machine Baby Dragon
Fireball
Musketeer Flying Machine
Fireball Musketeer Flying Machine Baby Dragon The Log
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine Baby Dragon The Log

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