My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Goblins Minions
Zap
Goblins Minions Royal Giant
Barbarian Barrel
Goblins Ice Wizard
The Log
Goblins Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Mini P.E.K.K.A Ice Wizard
Fireball
Minions Ice Wizard
Poison
Minions Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Ice Wizard Fireball Mini P.E.K.K.A Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Ice Wizard

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Zap
Fireball Goblins Minions Royal Giant Mini P.E.K.K.A Ice Wizard Mega Knight
Minions
Royal Giant Mega Knight Zap Mini P.E.K.K.A
Royal Giant
Minions Fireball Ice Wizard Goblins Zap
Fireball
Zap Royal Giant Mega Knight
Mini P.E.K.K.A
Zap Minions Ice Wizard Mega Knight
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A
Mega Knight
Minions Zap Fireball Mini P.E.K.K.A

Defense Synergies 3 11

Goblins
Zap Ice Wizard
Zap
Fireball Mini P.E.K.K.A Mega Knight Goblins Minions Ice Wizard
Minions
Zap Ice Wizard Mega Knight
Royal Giant
Fireball
Zap Mini P.E.K.K.A Ice Wizard Mega Knight
Mini P.E.K.K.A
Zap Fireball Ice Wizard
Ice Wizard
Goblins Zap Minions Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Minions Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Mini P.E.K.K.A Goblins Zap Minions Ice Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Goblins Minions Ice Wizard
Mini P.E.K.K.A Goblins Minions Ice Wizard Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Fireball Goblins Zap Minions Ice Wizard Mega Knight
Minions Zap Fireball Ice Wizard
Zap Fireball Mega Knight
Mini P.E.K.K.A Goblins Minions Ice Wizard
Goblins Mini P.E.K.K.A Ice Wizard Mega Knight
Goblins Minions Ice Wizard Zap Fireball Mega Knight
Minions Zap Fireball Ice Wizard
Mini P.E.K.K.A Mega Knight Zap Minions Fireball Ice Wizard
Fireball Mega Knight Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Zap Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Goblins Minions Fireball Mini P.E.K.K.A
Fireball Mega Knight Goblins Zap Minions Ice Wizard
Zap Minions Fireball Ice Wizard Mega Knight
Mini P.E.K.K.A
Mega Knight Goblins Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Goblins Zap Fireball
Fireball Zap Mini P.E.K.K.A Mega Knight
Mega Knight Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap Fireball
Mini P.E.K.K.A Mega Knight
Fireball Zap Minions Ice Wizard
Mini P.E.K.K.A Goblins Minions Fireball Ice Wizard
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Goblins Minions Fireball Mini P.E.K.K.A
Mega Knight Minions Mini P.E.K.K.A
Mega Knight Zap Fireball
Mini P.E.K.K.A Mega Knight Fireball
Fireball Mega Knight
Goblins Zap Minions Fireball Mini P.E.K.K.A
Minions Mega Knight Zap Fireball Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Zap Minions Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Goblins Minions Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Mega Knight
Zap Fireball Mega Knight
Minions Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Ice Wizard Mega Knight
Fireball Zap Ice Wizard
Fireball Zap Mega Knight
Fireball Zap
Zap Fireball Ice Wizard
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Minions Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Mini P.E.K.K.A Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Minions Fireball
Zap Fireball
Zap Fireball Mega Knight

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