My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Mega Minion Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Dark Prince
Giant Snowball
Spear Goblins Mega Minion
Zap
Spear Goblins Royal Giant Dark Prince
Barbarian Barrel
Spear Goblins Dark Prince Ice Wizard
The Log
Spear Goblins Royal Giant Mini P.E.K.K.A Dark Prince
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Mega Minion Mini P.E.K.K.A Dark Prince Ice Wizard
Fireball
Mega Minion Ice Wizard
Poison
Spear Goblins Mega Minion Ice Wizard
Lightning
Mega Minion Mini P.E.K.K.A Dark Prince Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Mini P.E.K.K.A Tornado Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Mega Minion Tornado Ice Wizard Mini P.E.K.K.A Dark Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Mega Minion Tornado

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Giant Mini P.E.K.K.A Dark Prince
Zap
Mega Minion Tornado Spear Goblins Royal Giant Mini P.E.K.K.A Dark Prince Ice Wizard
Royal Giant
Ice Wizard Spear Goblins Zap Mega Minion Tornado Dark Prince
Mega Minion
Zap Royal Giant
Mini P.E.K.K.A
Spear Goblins Zap Tornado Dark Prince Ice Wizard
Tornado
Zap Royal Giant Mini P.E.K.K.A Dark Prince Ice Wizard
Dark Prince
Spear Goblins Zap Royal Giant Mini P.E.K.K.A Tornado Ice Wizard
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A Tornado Dark Prince

Defense Synergies 3 15

Spear Goblins
Zap Mega Minion Mini P.E.K.K.A Dark Prince Ice Wizard
Zap
Mega Minion Mini P.E.K.K.A Spear Goblins Tornado Dark Prince Ice Wizard
Royal Giant
Mega Minion
Zap Spear Goblins Tornado Dark Prince Ice Wizard
Mini P.E.K.K.A
Zap Spear Goblins Tornado Ice Wizard
Tornado
Ice Wizard Zap Mega Minion Mini P.E.K.K.A Dark Prince
Dark Prince
Spear Goblins Zap Mega Minion Tornado Ice Wizard
Ice Wizard
Tornado Spear Goblins Zap Mega Minion Mini P.E.K.K.A Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mega Minion
Mini P.E.K.K.A Zap Mega Minion Dark Prince Ice Wizard
Mini P.E.K.K.A Tornado Mega Minion Dark Prince Ice Wizard
Mini P.E.K.K.A Mega Minion Dark Prince Ice Wizard
Mini P.E.K.K.A Tornado Dark Prince
Tornado Spear Goblins Zap Mega Minion Dark Prince Ice Wizard
Mega Minion Tornado Spear Goblins Zap Ice Wizard
Zap
Mini P.E.K.K.A Tornado Ice Wizard
Tornado Spear Goblins Mini P.E.K.K.A Dark Prince Ice Wizard
Ice Wizard Spear Goblins Zap Mega Minion Tornado Dark Prince
Mega Minion Spear Goblins Zap Tornado Ice Wizard
Mini P.E.K.K.A Zap Dark Prince Ice Wizard
Zap Mega Minion Mini P.E.K.K.A Tornado Dark Prince
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A
Mini P.E.K.K.A Tornado Dark Prince
Spear Goblins Zap Mega Minion Tornado Dark Prince Ice Wizard
Zap Tornado Spear Goblins Mega Minion Dark Prince Ice Wizard
Mini P.E.K.K.A Tornado
Dark Prince Spear Goblins Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Zap Dark Prince
Zap Mega Minion Mini P.E.K.K.A
Spear Goblins Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Zap Tornado
Mini P.E.K.K.A Dark Prince
Zap Tornado Ice Wizard
Mini P.E.K.K.A Dark Prince Spear Goblins Mega Minion Ice Wizard
Mini P.E.K.K.A Dark Prince
Zap Spear Goblins Mega Minion Mini P.E.K.K.A Tornado Dark Prince
Mega Minion
Mega Minion Mini P.E.K.K.A Dark Prince
Zap Tornado Dark Prince
Mini P.E.K.K.A Dark Prince
Spear Goblins Zap Mega Minion Mini P.E.K.K.A Tornado Dark Prince
Zap Mega Minion Mini P.E.K.K.A Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Ice Wizard
Dark Prince
Zap Dark Prince
Spear Goblins Zap Mega Minion Tornado Ice Wizard
Tornado
Zap Tornado Ice Wizard
Zap Tornado
Mini P.E.K.K.A Tornado
Zap Tornado Dark Prince
Zap Tornado
Zap
Spear Goblins Zap
Tornado
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Dark Prince
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Dark Prince Ice Wizard
Mega Minion
Zap Tornado Ice Wizard
Zap Tornado
Zap Tornado
Zap Tornado Ice Wizard
Zap Mega Minion
Mega Minion Mini P.E.K.K.A
Zap
Zap
Zap Spear Goblins Dark Prince
Zap Mega Minion Tornado Ice Wizard
Mega Minion Mini P.E.K.K.A Dark Prince
Zap
Zap Tornado
Mega Minion Dark Prince
Zap Tornado
Zap Tornado
Zap Tornado Dark Prince

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