My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant
Giant Snowball
Fire Spirit Spear Goblins Minions Barbarians
Zap
Fire Spirit Spear Goblins Minions Royal Giant
Barbarian Barrel
Fire Spirit Spear Goblins Barbarians
The Log
Fire Spirit Spear Goblins Barbarians Royal Giant Mini P.E.K.K.A
Earthquake
Spear Goblins Barbarians
Arrows
Fire Spirit Spear Goblins Minions
Royal Delivery
Fire Spirit Spear Goblins Minions Barbarians Mini P.E.K.K.A
Fireball
Minions Barbarians
Poison
Spear Goblins Minions Barbarians
Lightning
Mini P.E.K.K.A
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Minions Fireball Mini P.E.K.K.A Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Zap Minions

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mini P.E.K.K.A
Spear Goblins
Zap Royal Giant Mini P.E.K.K.A
Zap
Fireball Fire Spirit Spear Goblins Minions Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Zap Mini P.E.K.K.A
Barbarians
Royal Giant
Fire Spirit Minions Fireball Spear Goblins Zap
Fireball
Zap Royal Giant
Mini P.E.K.K.A
Fire Spirit Spear Goblins Zap Minions

Defense Synergies 2 10

Fire Spirit
Spear Goblins Zap Mini P.E.K.K.A
Spear Goblins
Fire Spirit Zap Minions Barbarians Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Spear Goblins Minions Barbarians
Minions
Spear Goblins Zap
Barbarians
Spear Goblins Zap
Royal Giant
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Spear Goblins Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Fireball
Barbarians Mini P.E.K.K.A Zap Minions
Barbarians Mini P.E.K.K.A Fire Spirit Minions
Barbarians Mini P.E.K.K.A Minions
Barbarians Fireball Mini P.E.K.K.A
Fireball Fire Spirit Spear Goblins Zap Minions
Minions Fire Spirit Spear Goblins Zap Fireball
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Minions
Fire Spirit Spear Goblins Barbarians Mini P.E.K.K.A
Minions Barbarians Spear Goblins Zap Fireball
Minions Spear Goblins Zap Fireball
Barbarians Mini P.E.K.K.A Fire Spirit Zap Minions Fireball
Fire Spirit Fireball Zap Minions Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Zap Fireball Mini P.E.K.K.A
Barbarians Minions Fireball Mini P.E.K.K.A
Fire Spirit Fireball Spear Goblins Zap Minions Barbarians
Zap Fire Spirit Spear Goblins Minions Barbarians Fireball
Barbarians Mini P.E.K.K.A
Fire Spirit Spear Goblins Minions Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Spear Goblins Zap Fireball
Fireball Zap Mini P.E.K.K.A
Barbarians Spear Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A
Fire Spirit Fireball Zap Minions
Mini P.E.K.K.A Spear Goblins Minions Barbarians Fireball
Mini P.E.K.K.A Barbarians
Zap Spear Goblins Minions Barbarians Fireball Mini P.E.K.K.A
Barbarians
Minions Barbarians Mini P.E.K.K.A
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball
Barbarians Fireball
Barbarians Spear Goblins Zap Minions Fireball Mini P.E.K.K.A
Minions Zap Barbarians Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Spear Goblins Zap Minions
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Minions Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Minions Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Spear Goblins Minions Barbarians Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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