My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Mega Minion Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Tombstone Mega Minion Guards
Zap
Royal Giant Tombstone Inferno Tower Guards
Barbarian Barrel
Tombstone Inferno Tower Wizard Guards
The Log
Royal Giant Tombstone Guards
Earthquake
Tombstone Inferno Tower Guards
Arrows
Tombstone Guards
Royal Delivery
Mega Minion Wizard Guards
Fireball
Tombstone Mega Minion Inferno Tower Wizard
Poison
Tombstone Mega Minion Inferno Tower Wizard Guards
Lightning
Tombstone Mega Minion Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Mega Minion Guards Fireball Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tombstone Mega Minion Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Mega Minion Wizard Guards The Log
Tombstone
Mega Minion
Royal Giant Fireball
Fireball
Royal Giant Mega Minion The Log
Inferno Tower
Wizard
Royal Giant
Guards
Royal Giant The Log
The Log
Royal Giant Fireball Guards

Defense Synergies 3 12

Royal Giant
Tombstone
Mega Minion Fireball Wizard Guards
Mega Minion
Tombstone Inferno Tower Wizard Guards The Log
Fireball
The Log Tombstone Inferno Tower
Inferno Tower
Guards The Log Mega Minion Fireball
Wizard
Tombstone Mega Minion Guards The Log
Guards
Inferno Tower Tombstone Mega Minion Wizard The Log
The Log
Fireball Inferno Tower Mega Minion Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Mega Minion Fireball Inferno Tower Wizard The Log
Inferno Tower Tombstone Mega Minion The Log
Inferno Tower Tombstone Mega Minion
Inferno Tower Tombstone Mega Minion Guards
Tombstone Fireball The Log
Fireball The Log Mega Minion Guards
Mega Minion Inferno Tower Tombstone Fireball Wizard
Fireball Inferno Tower The Log
Inferno Tower Tombstone
Guards Inferno Tower
Guards Tombstone Mega Minion Fireball Wizard The Log
Mega Minion Inferno Tower Fireball Wizard
Tombstone Inferno Tower Fireball Wizard Guards The Log
Fireball Wizard Tombstone Mega Minion Guards The Log
Inferno Tower Tombstone
Inferno Tower Fireball The Log
Wizard Tombstone Fireball Inferno Tower
Tombstone Fireball Mega Minion Wizard Guards The Log
Wizard The Log Tombstone Mega Minion Fireball Guards
Inferno Tower
Wizard Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone Fireball Inferno Tower
Fireball Mega Minion Wizard The Log
Tombstone Guards Inferno Tower The Log
Guards Fireball Inferno Tower The Log
Inferno Tower Tombstone Guards
Fireball Wizard
Guards Tombstone Mega Minion Fireball Inferno Tower
Inferno Tower
Tombstone Mega Minion Fireball Inferno Tower The Log
Inferno Tower Tombstone Mega Minion Guards
Tombstone Mega Minion Inferno Tower Guards
Fireball Guards The Log
Tombstone Fireball Inferno Tower Wizard Guards
Wizard Fireball
Tombstone Inferno Tower Guards Mega Minion Fireball The Log
Mega Minion Fireball Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log
Fireball The Log
Fireball Guards The Log
Fireball Wizard The Log
Fireball Wizard Mega Minion
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Guards
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Mega Minion Fireball Wizard The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Mega Minion
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Mega Minion Fireball Wizard Guards
Mega Minion Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Tombstone Fireball Guards
Fireball Mega Minion Wizard
The Log Fireball
Fireball Mega Minion Wizard
The Log Fireball Wizard
Fireball
Mega Minion
Fireball Guards The Log
Fireball
Fireball The Log

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