My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Valkyrie Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Mega Minion
Zap
Royal Giant
Barbarian Barrel
Valkyrie Wizard Royal Ghost
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Valkyrie Wizard Royal Ghost
Fireball
Mega Minion Wizard
Poison
Mega Minion Wizard
Lightning
Mega Minion Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Valkyrie Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Royal Ghost Fireball Mini P.E.K.K.A Valkyrie Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Royal Ghost Fireball

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Mega Minion Wizard The Log Royal Ghost
Mega Minion
Royal Giant Fireball Valkyrie
Fireball
Royal Giant Mega Minion The Log
Mini P.E.K.K.A
Valkyrie Wizard The Log
Valkyrie
Mega Minion Mini P.E.K.K.A Wizard Royal Ghost
Wizard
Royal Giant Mini P.E.K.K.A Valkyrie Royal Ghost
The Log
Royal Giant Fireball Mini P.E.K.K.A
Royal Ghost
Royal Giant Valkyrie Wizard

Defense Synergies 2 13

Royal Giant
Mega Minion
Valkyrie Wizard The Log
Fireball
The Log Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
The Log Fireball Valkyrie Wizard Royal Ghost
Valkyrie
Mega Minion Fireball Mini P.E.K.K.A Wizard The Log
Wizard
Mega Minion Mini P.E.K.K.A Valkyrie The Log Royal Ghost
The Log
Fireball Mini P.E.K.K.A Mega Minion Valkyrie Wizard Royal Ghost
Royal Ghost
Mini P.E.K.K.A Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie Wizard The Log
Mini P.E.K.K.A Mega Minion Valkyrie The Log
Mini P.E.K.K.A Mega Minion Valkyrie
Mini P.E.K.K.A Mega Minion Valkyrie
Fireball Mini P.E.K.K.A Valkyrie The Log
Fireball The Log Mega Minion Valkyrie Royal Ghost
Mega Minion Fireball Wizard
Fireball Valkyrie The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Royal Ghost
Valkyrie Mega Minion Fireball Wizard The Log Royal Ghost
Mega Minion Fireball Wizard
Mini P.E.K.K.A Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Mega Minion Mini P.E.K.K.A The Log Royal Ghost
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Wizard Fireball Mini P.E.K.K.A Valkyrie
Fireball Mega Minion Valkyrie Wizard The Log Royal Ghost
Valkyrie Wizard The Log Mega Minion Fireball Royal Ghost
Mini P.E.K.K.A
Valkyrie Wizard Royal Ghost Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Royal Ghost
Fireball Mega Minion Mini P.E.K.K.A Valkyrie Wizard The Log Royal Ghost
Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Fireball The Log
Mini P.E.K.K.A Valkyrie
Fireball Wizard
Mini P.E.K.K.A Mega Minion Fireball Valkyrie
Mini P.E.K.K.A Valkyrie
Mega Minion Fireball Mini P.E.K.K.A Valkyrie The Log
Mega Minion
Mega Minion Mini P.E.K.K.A Valkyrie
Fireball Valkyrie The Log
Mini P.E.K.K.A Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Mega Minion Fireball Mini P.E.K.K.A Valkyrie The Log
Valkyrie Mega Minion Fireball Mini P.E.K.K.A Wizard The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log Royal Ghost
Fireball The Log Royal Ghost
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Mega Minion
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Wizard The Log
Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard
Mega Minion
Fireball The Log Wizard Royal Ghost
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Mega Minion Fireball Wizard
Mega Minion Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball
Fireball Mega Minion Wizard
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A Valkyrie Wizard
The Log Fireball Wizard
Fireball
Mega Minion
Fireball The Log
Fireball
Fireball The Log Royal Ghost

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