My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Baby Dragon Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Barbarians Mega Minion Baby Dragon Inferno Dragon
Zap
Royal Giant Inferno Dragon
Barbarian Barrel
Barbarians Ice Wizard
The Log
Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mega Minion Baby Dragon Ice Wizard Inferno Dragon
Fireball
Barbarians Mega Minion Baby Dragon Ice Wizard Inferno Dragon
Poison
Barbarians Mega Minion Ice Wizard
Lightning
Mega Minion Baby Dragon Ice Wizard Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Ice Wizard Fireball Baby Dragon Inferno Dragon Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Ice Wizard Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Fireball Ice Wizard Mega Minion Baby Dragon The Log
Mega Minion
Royal Giant Fireball Baby Dragon
Fireball
Royal Giant Mega Minion Baby Dragon The Log
Baby Dragon
Royal Giant Mega Minion Fireball Ice Wizard Inferno Dragon
The Log
Royal Giant Fireball
Ice Wizard
Royal Giant Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 2 9

Barbarians
Royal Giant
Mega Minion
Baby Dragon The Log Ice Wizard
Fireball
The Log Ice Wizard
Baby Dragon
Ice Wizard Mega Minion The Log Inferno Dragon
The Log
Fireball Mega Minion Baby Dragon Ice Wizard Inferno Dragon
Ice Wizard
Baby Dragon Mega Minion Fireball The Log Inferno Dragon
Inferno Dragon
Baby Dragon The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Baby Dragon The Log
Barbarians Inferno Dragon Mega Minion The Log Ice Wizard
Barbarians Mega Minion Ice Wizard Inferno Dragon
Barbarians Inferno Dragon Mega Minion Ice Wizard
Barbarians Fireball The Log
Fireball The Log Mega Minion Baby Dragon Ice Wizard
Mega Minion Inferno Dragon Fireball Baby Dragon Ice Wizard
Barbarians Fireball Baby Dragon The Log
Barbarians Inferno Dragon Ice Wizard
Barbarians Ice Wizard
Barbarians Ice Wizard Mega Minion Fireball Baby Dragon The Log
Mega Minion Inferno Dragon Fireball Baby Dragon Ice Wizard
Barbarians Fireball The Log Ice Wizard
Fireball Barbarians Mega Minion Baby Dragon The Log
Barbarians Inferno Dragon
Barbarians Fireball The Log Inferno Dragon
Barbarians Fireball
Fireball Barbarians Mega Minion Baby Dragon The Log Ice Wizard
Baby Dragon The Log Barbarians Mega Minion Fireball Ice Wizard Inferno Dragon
Barbarians Inferno Dragon
Barbarians Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Mega Minion Baby Dragon The Log Inferno Dragon
Barbarians The Log
Barbarians Fireball The Log
Barbarians Inferno Dragon
Fireball Baby Dragon Ice Wizard
Barbarians Mega Minion Fireball Ice Wizard
Barbarians Inferno Dragon
Barbarians Mega Minion Fireball Baby Dragon The Log Inferno Dragon
Barbarians Mega Minion Inferno Dragon
Inferno Dragon Barbarians Mega Minion
Barbarians Fireball The Log
Barbarians Fireball
Barbarians Fireball Baby Dragon
Barbarians Mega Minion Fireball Baby Dragon The Log Inferno Dragon
Barbarians Mega Minion Fireball Baby Dragon The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Ice Wizard
Fireball Baby Dragon The Log
Barbarians Fireball The Log
Fireball Baby Dragon The Log
Fireball Mega Minion Baby Dragon Ice Wizard
Baby Dragon The Log
Fireball The Log Baby Dragon Ice Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Mega Minion Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Barbarians Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Ice Wizard
Mega Minion Inferno Dragon
Fireball The Log Baby Dragon Ice Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Ice Wizard
Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Barbarians Fireball
Fireball Mega Minion Baby Dragon Ice Wizard
The Log Fireball
Fireball Mega Minion Baby Dragon
The Log Fireball Baby Dragon
Fireball
Mega Minion
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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