My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Giant Skeleton
Giant Snowball
Mega Minion Guards Baby Dragon
Zap
Royal Giant Guards
Barbarian Barrel
Guards Giant Skeleton
The Log
Royal Giant Guards Giant Skeleton
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mega Minion Guards Baby Dragon Giant Skeleton
Fireball
Mega Minion Baby Dragon
Poison
Mega Minion Guards
Lightning
Mega Minion Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Tornado Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Mega Minion Guards Tornado Fireball Baby Dragon Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Mega Minion Guards Tornado

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Barbarian Barrel Mega Minion Guards Tornado Baby Dragon Giant Skeleton
Mega Minion
Royal Giant Fireball Baby Dragon Giant Skeleton
Fireball
Royal Giant Tornado Mega Minion Baby Dragon
Barbarian Barrel
Royal Giant Tornado Baby Dragon Giant Skeleton
Guards
Royal Giant
Tornado
Fireball Baby Dragon Royal Giant Barbarian Barrel Giant Skeleton
Baby Dragon
Tornado Royal Giant Mega Minion Fireball Barbarian Barrel Giant Skeleton
Giant Skeleton
Royal Giant Mega Minion Barbarian Barrel Tornado Baby Dragon

Defense Synergies 2 14

Royal Giant
Mega Minion
Barbarian Barrel Guards Tornado Baby Dragon Giant Skeleton
Fireball
Barbarian Barrel Tornado
Barbarian Barrel
Fireball Mega Minion Guards Tornado Baby Dragon Giant Skeleton
Guards
Mega Minion Barbarian Barrel Baby Dragon Giant Skeleton
Tornado
Fireball Mega Minion Barbarian Barrel Baby Dragon Giant Skeleton
Baby Dragon
Mega Minion Barbarian Barrel Guards Tornado Giant Skeleton
Giant Skeleton
Mega Minion Barbarian Barrel Guards Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Barbarian Barrel Baby Dragon
Mega Minion
Tornado Mega Minion Giant Skeleton
Mega Minion Guards
Fireball Barbarian Barrel Tornado Giant Skeleton
Fireball Barbarian Barrel Tornado Mega Minion Guards Baby Dragon
Mega Minion Tornado Fireball Baby Dragon
Fireball Barbarian Barrel Baby Dragon Giant Skeleton
Tornado
Guards Tornado Barbarian Barrel Giant Skeleton
Guards Mega Minion Fireball Barbarian Barrel Tornado Baby Dragon Giant Skeleton
Mega Minion Fireball Tornado Baby Dragon
Fireball Guards Giant Skeleton
Fireball Mega Minion Barbarian Barrel Guards Tornado Baby Dragon
Tornado Fireball
Fireball Tornado
Fireball Mega Minion Barbarian Barrel Guards Tornado Baby Dragon
Barbarian Barrel Tornado Baby Dragon Mega Minion Fireball Guards Giant Skeleton
Tornado
Fireball Barbarian Barrel Guards Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Barbarian Barrel Giant Skeleton
Fireball Mega Minion Barbarian Barrel Baby Dragon
Guards Giant Skeleton
Guards Giant Skeleton Fireball Barbarian Barrel Tornado
Giant Skeleton Guards
Fireball Tornado Baby Dragon
Guards Mega Minion Fireball Giant Skeleton
Giant Skeleton
Giant Skeleton Mega Minion Fireball Barbarian Barrel Tornado Baby Dragon
Mega Minion Guards
Mega Minion Guards Giant Skeleton
Fireball Guards Tornado Giant Skeleton
Giant Skeleton Fireball Guards
Fireball Baby Dragon
Guards Mega Minion Fireball Barbarian Barrel Tornado Baby Dragon Giant Skeleton
Mega Minion Fireball Barbarian Barrel Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Guards Baby Dragon Giant Skeleton
Fireball Barbarian Barrel Tornado Baby Dragon
Fireball Barbarian Barrel Baby Dragon Giant Skeleton
Fireball Barbarian Barrel Guards Giant Skeleton
Fireball Barbarian Barrel Baby Dragon
Fireball Mega Minion Tornado Baby Dragon
Tornado Baby Dragon
Fireball Barbarian Barrel Tornado Baby Dragon
Fireball Tornado
Fireball Guards Tornado
Fireball Barbarian Barrel Tornado
Fireball Tornado Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Tornado
Mega Minion Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Tornado Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Tornado
Tornado
Fireball Barbarian Barrel Baby Dragon
Tornado Fireball Barbarian Barrel Baby Dragon
Mega Minion
Fireball Barbarian Barrel Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Barbarian Barrel Tornado Baby Dragon
Fireball Tornado Baby Dragon
Mega Minion Fireball Guards
Mega Minion Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Fireball Barbarian Barrel Guards
Fireball Mega Minion Tornado Baby Dragon
Fireball Barbarian Barrel
Fireball Mega Minion Baby Dragon
Fireball Baby Dragon
Fireball Tornado Giant Skeleton
Mega Minion
Fireball Guards Tornado Baby Dragon Giant Skeleton
Fireball Tornado
Fireball Barbarian Barrel Tornado Baby Dragon Giant Skeleton

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