My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mega Minion Baby Dragon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Mega Minion Baby Dragon Lumberjack
Zap
Archers Royal Giant
Barbarian Barrel
Archers Electro Wizard Lumberjack
The Log
Archers Royal Giant Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mega Minion Baby Dragon Electro Wizard Lumberjack
Fireball
Archers Mega Minion Baby Dragon Electro Wizard Lumberjack
Poison
Archers Mega Minion Electro Wizard
Lightning
Mega Minion Baby Dragon Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Mega Minion Fireball Baby Dragon Electro Wizard Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Mega Minion Fireball

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Electro Wizard Archers Royal Giant Baby Dragon Lumberjack
Archers
Zap Royal Giant Baby Dragon Lumberjack
Royal Giant
Fireball Zap Archers Mega Minion Baby Dragon Electro Wizard Lumberjack
Mega Minion
Zap Royal Giant Fireball Baby Dragon
Fireball
Zap Royal Giant Mega Minion Baby Dragon Electro Wizard
Baby Dragon
Zap Archers Royal Giant Mega Minion Fireball Electro Wizard Lumberjack
Electro Wizard
Zap Royal Giant Fireball Baby Dragon Lumberjack
Lumberjack
Zap Archers Royal Giant Baby Dragon Electro Wizard

Defense Synergies 3 14

Zap
Mega Minion Fireball Electro Wizard Archers Baby Dragon Lumberjack
Archers
Zap Mega Minion Baby Dragon Electro Wizard Lumberjack
Royal Giant
Mega Minion
Zap Archers Baby Dragon Electro Wizard Lumberjack
Fireball
Zap Electro Wizard Lumberjack
Baby Dragon
Zap Archers Mega Minion Lumberjack
Electro Wizard
Zap Archers Mega Minion Fireball Lumberjack
Lumberjack
Zap Archers Mega Minion Fireball Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Baby Dragon Electro Wizard
Lumberjack Zap Mega Minion Electro Wizard
Lumberjack Archers Mega Minion Electro Wizard
Lumberjack Mega Minion Electro Wizard
Fireball Lumberjack
Fireball Zap Archers Mega Minion Baby Dragon Electro Wizard Lumberjack
Mega Minion Electro Wizard Zap Archers Fireball Baby Dragon
Zap Fireball Baby Dragon Electro Wizard
Lumberjack
Archers Electro Wizard Lumberjack
Archers Electro Wizard Zap Mega Minion Fireball Baby Dragon Lumberjack
Mega Minion Zap Archers Fireball Baby Dragon Electro Wizard
Lumberjack Zap Fireball Electro Wizard
Fireball Zap Mega Minion Baby Dragon Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Fireball Electro Wizard Lumberjack
Fireball Electro Wizard Lumberjack
Fireball Zap Archers Mega Minion Baby Dragon Electro Wizard Lumberjack
Zap Baby Dragon Archers Mega Minion Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Archers Fireball Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Fireball Electro Wizard
Fireball Electro Wizard Zap Archers Mega Minion Baby Dragon Lumberjack
Lumberjack Zap Electro Wizard
Lumberjack Zap Fireball Electro Wizard
Lumberjack
Fireball Zap Archers Baby Dragon Electro Wizard
Archers Mega Minion Fireball Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Mega Minion Fireball Baby Dragon
Mega Minion
Mega Minion Lumberjack
Zap Fireball Electro Wizard
Fireball Lumberjack
Archers Fireball Baby Dragon
Electro Wizard Zap Archers Mega Minion Fireball Baby Dragon Lumberjack
Zap Archers Mega Minion Fireball Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Zap Mega Minion Baby Dragon
Archers Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball Electro Wizard Lumberjack
Zap Fireball Electro Wizard
Fireball Zap Archers Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Archers Mega Minion Fireball Baby Dragon Electro Wizard
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Mega Minion
Fireball Zap Baby Dragon Electro Wizard
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Archers Fireball Baby Dragon Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Archers Fireball
Fireball Zap Archers Mega Minion Baby Dragon Electro Wizard
Fireball
Fireball Mega Minion Baby Dragon Electro Wizard Lumberjack
Zap Fireball Baby Dragon
Zap Fireball
Mega Minion
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Baby Dragon Electro Wizard

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