My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Valkyrie Battle Ram Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Royal Giant Valkyrie Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram
Giant Snowball
Barbarians Battle Ram Witch
Zap
Royal Giant Battle Ram Witch
Barbarian Barrel
Ice Spirit Barbarians Valkyrie Battle Ram Witch
The Log
Ice Spirit Barbarians Royal Giant Battle Ram Witch
Earthquake
Barbarians Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Barbarians Valkyrie Battle Ram Witch
Fireball
Barbarians Battle Ram Witch
Poison
Barbarians Witch
Lightning
Valkyrie Battle Ram Witch
Rocket
Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Battle Ram Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Valkyrie Battle Ram Barbarians Witch Royal Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit The Log Valkyrie Battle Ram

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Valkyrie Battle Ram Barbarians Royal Giant Witch Golem
Barbarians
Ice Spirit
Royal Giant
Ice Spirit Ice Spirit Witch The Log
Valkyrie
Ice Spirit Battle Ram Witch
Battle Ram
Ice Spirit The Log Valkyrie Witch
Witch
Ice Spirit Royal Giant Valkyrie Battle Ram Golem
Golem
Ice Spirit Witch The Log
The Log
Battle Ram Royal Giant Golem

Defense Synergies 0 7

Ice Spirit
Barbarians Valkyrie Witch The Log
Barbarians
Ice Spirit
Royal Giant
Valkyrie
Ice Spirit Witch The Log
Battle Ram
Witch
Ice Spirit Valkyrie The Log
Golem
The Log
Ice Spirit Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Barbarians Ice Spirit Valkyrie Witch The Log
Barbarians Witch Valkyrie
Barbarians Witch Valkyrie
Barbarians Valkyrie The Log
The Log Valkyrie
Ice Spirit Witch
Barbarians Valkyrie The Log
Barbarians Witch
Ice Spirit Barbarians Valkyrie
Barbarians Valkyrie Witch The Log
Witch
Barbarians Ice Spirit Valkyrie Witch The Log
Valkyrie Ice Spirit Barbarians Witch The Log
Barbarians
Barbarians Ice Spirit The Log
Barbarians Valkyrie Witch
Ice Spirit Barbarians Valkyrie Witch The Log
Valkyrie Witch The Log Ice Spirit Barbarians
Barbarians
Valkyrie Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch
Valkyrie The Log
Barbarians Ice Spirit Valkyrie Witch The Log
Valkyrie Barbarians The Log
Barbarians Valkyrie Witch
Ice Spirit Witch
Barbarians Valkyrie Witch
Barbarians Valkyrie
Ice Spirit Barbarians Valkyrie Witch The Log
Witch Barbarians
Barbarians Valkyrie Witch
Barbarians Valkyrie The Log
Barbarians Valkyrie Witch
Barbarians Valkyrie Witch
Barbarians Witch Ice Spirit Valkyrie The Log
Valkyrie Barbarians Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Barbarians Valkyrie The Log
Valkyrie The Log
Ice Spirit Witch
Witch The Log
The Log Ice Spirit
The Log
Valkyrie The Log
The Log
The Log
Witch The Log
The Log
The Log
Valkyrie Witch The Log
The Log
The Log
Barbarians The Log
The Log Ice Spirit Valkyrie Witch
Witch
The Log Witch
Witch The Log
The Log
Witch
Ice Spirit Witch
The Log
Ice Spirit
The Log
Ice Spirit Barbarians Witch
Witch
The Log
Valkyrie
The Log
Ice Spirit Witch The Log
Witch
Witch The Log

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