My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bowler Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Royal Giant Inferno Dragon
Barbarian Barrel
Ice Wizard Electro Wizard
The Log
Royal Giant
Earthquake
Arrows
Royal Delivery
Bowler Ice Wizard Electro Wizard Inferno Dragon
Fireball
Bowler Ice Wizard Electro Wizard Inferno Dragon
Poison
Ice Wizard Electro Wizard
Lightning
Bowler Ice Wizard Electro Wizard Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Ice Wizard Fireball Electro Wizard Inferno Dragon Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Ice Wizard Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Ice Wizard Tornado Bowler The Log Electro Wizard
Fireball
Royal Giant Tornado The Log Electro Wizard
Tornado
Fireball Royal Giant Bowler The Log Ice Wizard
Bowler
Royal Giant Tornado The Log Ice Wizard Electro Wizard
The Log
Royal Giant Fireball Tornado Bowler
Ice Wizard
Royal Giant Tornado Bowler
Electro Wizard
Royal Giant Fireball Bowler
Inferno Dragon

Defense Synergies 5 12

Royal Giant
Fireball
Tornado The Log Ice Wizard Electro Wizard
Tornado
Fireball Bowler Ice Wizard The Log Electro Wizard Inferno Dragon
Bowler
Tornado The Log Ice Wizard Electro Wizard
The Log
Fireball Bowler Tornado Ice Wizard Electro Wizard Inferno Dragon
Ice Wizard
Tornado Fireball Bowler The Log Inferno Dragon
Electro Wizard
Fireball Tornado Bowler The Log Inferno Dragon
Inferno Dragon
Tornado The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball The Log Electro Wizard
Inferno Dragon The Log Ice Wizard Electro Wizard
Tornado Bowler Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Bowler Ice Wizard Electro Wizard
Fireball Tornado Bowler The Log
Fireball Tornado Bowler The Log Ice Wizard Electro Wizard
Tornado Electro Wizard Inferno Dragon Fireball Ice Wizard
Bowler Fireball The Log Electro Wizard
Inferno Dragon Tornado Ice Wizard
Tornado Bowler Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Fireball Tornado Bowler The Log
Inferno Dragon Fireball Tornado Ice Wizard Electro Wizard
Bowler Fireball The Log Ice Wizard Electro Wizard
Fireball Bowler Tornado The Log Electro Wizard
Inferno Dragon Electro Wizard
Tornado Fireball Bowler The Log Electro Wizard Inferno Dragon
Fireball Tornado Bowler Electro Wizard
Fireball Tornado Bowler The Log Ice Wizard Electro Wizard
Tornado The Log Fireball Bowler Ice Wizard Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Bowler Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bowler Electro Wizard
Fireball Electro Wizard Bowler The Log Inferno Dragon
Bowler The Log Electro Wizard
Bowler Fireball Tornado The Log Electro Wizard
Bowler Inferno Dragon
Fireball Tornado Ice Wizard Electro Wizard
Fireball Bowler Ice Wizard Electro Wizard
Inferno Dragon
Electro Wizard Fireball Tornado The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bowler
Fireball Tornado Bowler The Log Electro Wizard
Bowler Fireball
Fireball Bowler
Electro Wizard Fireball Tornado Bowler The Log Inferno Dragon
Bowler Fireball The Log Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado Bowler The Log Ice Wizard Electro Wizard
Fireball The Log
Fireball The Log
Fireball Bowler The Log
Fireball Tornado Ice Wizard
Tornado Bowler The Log
Fireball The Log Tornado Bowler Ice Wizard
Fireball The Log Tornado
Fireball Tornado Bowler Electro Wizard
Fireball Tornado Bowler The Log Electro Wizard
Fireball Tornado
Fireball Bowler The Log
Fireball
Fireball The Log
Fireball Bowler The Log
Fireball Bowler The Log
Fireball Tornado
Fireball Bowler The Log Electro Wizard
Fireball Tornado Bowler The Log
Fireball Bowler The Log
Fireball Tornado
Tornado Bowler The Log
Fireball The Log
Tornado The Log Fireball Bowler Ice Wizard
Inferno Dragon
Fireball The Log Tornado Bowler Ice Wizard Electro Wizard
Fireball Tornado Bowler The Log
Fireball Tornado The Log
Fireball Tornado Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball Bowler
Fireball The Log
Fireball Electro Wizard
Fireball Bowler The Log
Electro Wizard Fireball
Fireball Tornado Ice Wizard Electro Wizard
The Log Fireball
Fireball Bowler Electro Wizard
The Log Fireball Bowler
Fireball Tornado
Fireball Tornado Bowler The Log Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Bowler The Log Electro Wizard

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