My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Elite Barbarians
Giant Snowball
Bats Archers
Zap
Bats Archers Royal Giant
Barbarian Barrel
Archers Elite Barbarians Electro Wizard
The Log
Archers Royal Giant Elite Barbarians
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Elite Barbarians Electro Wizard
Fireball
Archers Elite Barbarians Electro Wizard
Poison
Bats Archers Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Arrows Electro Wizard Royal Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Arrows

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Elite Barbarians
Archers
Arrows Royal Giant Elite Barbarians
Arrows
Royal Giant Elite Barbarians Archers Lightning
Royal Giant
Bats Arrows Lightning Archers Elite Barbarians The Log Electro Wizard
Elite Barbarians
Arrows Bats Archers Royal Giant The Log
Lightning
Royal Giant Arrows
The Log
Royal Giant Elite Barbarians
Electro Wizard
Royal Giant

Defense Synergies 0 8

Bats
The Log Electro Wizard
Archers
The Log Electro Wizard
Arrows
Lightning
Royal Giant
Elite Barbarians
The Log
Lightning
Arrows The Log
The Log
Bats Archers Elite Barbarians Lightning Electro Wizard
Electro Wizard
Bats Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log Electro Wizard
Elite Barbarians Bats The Log Electro Wizard
Bats Archers Elite Barbarians Lightning Electro Wizard
Elite Barbarians Bats Electro Wizard
Lightning Arrows Elite Barbarians The Log
Arrows The Log Bats Archers Electro Wizard
Bats Lightning Electro Wizard Archers Arrows
Lightning Arrows The Log Electro Wizard
Elite Barbarians
Elite Barbarians Archers Electro Wizard
Bats Archers Electro Wizard Arrows The Log
Arrows Bats Archers Electro Wizard
Bats Elite Barbarians Lightning The Log Electro Wizard
Bats Arrows The Log Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Lightning The Log Electro Wizard
Bats Arrows Elite Barbarians Electro Wizard
Arrows Bats Archers Elite Barbarians The Log Electro Wizard
Arrows The Log Bats Archers Electro Wizard
Elite Barbarians Electro Wizard
Bats Archers Arrows Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Electro Wizard
Electro Wizard Archers Arrows Elite Barbarians Lightning The Log
Bats Elite Barbarians Lightning The Log Electro Wizard
Lightning Bats Elite Barbarians The Log Electro Wizard
Elite Barbarians
Arrows Bats Archers Electro Wizard
Bats Archers Elite Barbarians Lightning Electro Wizard
Elite Barbarians
Lightning Electro Wizard Bats Elite Barbarians The Log
Bats Elite Barbarians
Lightning Arrows Elite Barbarians The Log Electro Wizard
Elite Barbarians Lightning
Archers
Elite Barbarians Electro Wizard Bats Archers Lightning The Log
Bats Arrows Archers Elite Barbarians The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows The Log
Arrows The Log Electro Wizard
Lightning Arrows The Log
Lightning Arrows The Log
Arrows The Log
Arrows Bats
Archers Arrows The Log
Arrows The Log Lightning
Arrows The Log Lightning
Lightning Bats Elite Barbarians Electro Wizard
Lightning Arrows The Log Electro Wizard
Lightning Archers Arrows
Lightning Elite Barbarians The Log
Lightning Arrows
Lightning Arrows Elite Barbarians The Log
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows
Bats Lightning
Lightning Archers Arrows The Log Electro Wizard
Lightning Arrows The Log
Lightning The Log
Lightning Arrows
Lightning The Log
Lightning Arrows The Log
Arrows The Log
Arrows The Log Lightning Electro Wizard
Lightning Arrows The Log
Lightning Arrows The Log
Elite Barbarians Lightning Bats Archers Arrows Electro Wizard
Lightning Electro Wizard Bats
Lightning Elite Barbarians
Lightning Arrows The Log
Lightning Arrows Electro Wizard
Arrows Lightning The Log
Lightning Electro Wizard Bats Archers
Lightning Archers Arrows Electro Wizard
Arrows The Log
Lightning Electro Wizard
Arrows The Log Lightning
Lightning Arrows
Elite Barbarians
Bats Elite Barbarians Lightning The Log Electro Wizard
Bats Lightning Electro Wizard
Lightning The Log Electro Wizard

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