My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant
Giant Snowball
Barbarians Minion Horde
Zap
Minion Horde Royal Giant
Barbarian Barrel
Barbarians Ice Wizard
The Log
Barbarians Royal Giant Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Mini P.E.K.K.A Ice Wizard
Fireball
Barbarians Minion Horde Ice Wizard
Poison
Barbarians Minion Horde Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Ice Wizard Fireball Mini P.E.K.K.A Barbarians Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Ice Wizard Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minion Horde Royal Giant Mini P.E.K.K.A The Log Ice Wizard
Barbarians
Minion Horde
Zap Royal Giant
Royal Giant
Fireball Ice Wizard Zap Minion Horde The Log
Fireball
Zap Royal Giant The Log
Mini P.E.K.K.A
Zap The Log Ice Wizard
The Log
Zap Royal Giant Fireball Mini P.E.K.K.A
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A

Defense Synergies 4 11

Zap
Fireball Mini P.E.K.K.A Barbarians Minion Horde The Log Ice Wizard
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians The Log Ice Wizard
Royal Giant
Fireball
Zap The Log Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap The Log Fireball Ice Wizard
The Log
Fireball Mini P.E.K.K.A Zap Minion Horde Ice Wizard
Ice Wizard
Zap Minion Horde Fireball Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball The Log
Barbarians Minion Horde Mini P.E.K.K.A Zap The Log Ice Wizard
Barbarians Minion Horde Mini P.E.K.K.A Ice Wizard
Barbarians Minion Horde Mini P.E.K.K.A Ice Wizard
Barbarians Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap Ice Wizard
Minion Horde Zap Fireball Ice Wizard
Zap Barbarians Fireball The Log
Barbarians Minion Horde Mini P.E.K.K.A Ice Wizard
Barbarians Minion Horde Mini P.E.K.K.A Ice Wizard
Barbarians Minion Horde Ice Wizard Zap Fireball The Log
Minion Horde Zap Fireball Ice Wizard
Barbarians Minion Horde Mini P.E.K.K.A Zap Fireball The Log Ice Wizard
Fireball Zap Barbarians Minion Horde Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A Minion Horde
Barbarians Minion Horde Zap Fireball Mini P.E.K.K.A The Log
Barbarians Minion Horde Fireball Mini P.E.K.K.A
Fireball Zap Barbarians Minion Horde The Log Ice Wizard
Zap The Log Barbarians Fireball Ice Wizard
Barbarians Mini P.E.K.K.A
Barbarians Minion Horde Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A The Log
Barbarians Zap Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Barbarians Minion Horde Fireball The Log
Barbarians Minion Horde Mini P.E.K.K.A
Fireball Zap Minion Horde Ice Wizard
Mini P.E.K.K.A Barbarians Minion Horde Fireball Ice Wizard
Mini P.E.K.K.A Barbarians Minion Horde
Zap Minion Horde Barbarians Fireball Mini P.E.K.K.A The Log
Barbarians Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A
Zap Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Minion Horde Fireball
Barbarians Minion Horde Fireball
Barbarians Zap Minion Horde Fireball Mini P.E.K.K.A The Log
Zap Barbarians Minion Horde Fireball Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball Zap The Log Ice Wizard
Minion Horde Fireball The Log
Barbarians Fireball The Log
Fireball Zap Minion Horde The Log
Fireball Zap Minion Horde Ice Wizard
Minion Horde The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Minion Horde Fireball Mini P.E.K.K.A
Zap Minion Horde Fireball The Log
Fireball Zap
Fireball The Log
Minion Horde Fireball
Zap Fireball The Log
Zap Minion Horde Fireball The Log
Minion Horde Fireball The Log
Fireball
Minion Horde Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Zap Fireball The Log
Minion Horde Fireball The Log
Fireball
The Log
Zap Barbarians Minion Horde Fireball The Log
Zap The Log Fireball Ice Wizard
Minion Horde
Fireball The Log Zap Ice Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Minion Horde Fireball Ice Wizard
Zap Minion Horde Fireball
Minion Horde Fireball Mini P.E.K.K.A
Zap Minion Horde Fireball The Log
Zap Minion Horde Fireball
Minion Horde
Fireball The Log
Zap Minion Horde Barbarians Fireball
Fireball Zap Ice Wizard
The Log Fireball
Fireball Minion Horde Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball The Log
Zap Fireball
Zap Fireball The Log

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