My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Ice Golem Cannon Cart Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Cannon Cart Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Cannon Cart
Giant Snowball
Archers Minions
Zap
Archers Minions Royal Giant Cannon Cart
Barbarian Barrel
Archers Cannon Cart Magic Archer
The Log
Archers Royal Giant Cannon Cart
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Cannon Cart Magic Archer
Fireball
Archers Minions Cannon Cart Magic Archer
Poison
Archers Minions Magic Archer
Lightning
Ice Golem Cannon Cart Magic Archer
Rocket
Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Archers Arrows Minions Magic Archer Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Archers Arrows

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Arrows Royal Giant
Arrows
Royal Giant Archers Cannon Cart
Minions
Royal Giant Ice Golem Cannon Cart
Royal Giant
Arrows Minions Archers Ice Golem Cannon Cart The Log Magic Archer
Ice Golem
Archers Minions Royal Giant Cannon Cart Magic Archer
Cannon Cart
The Log Arrows Minions Royal Giant Ice Golem Magic Archer
The Log
Cannon Cart Royal Giant Magic Archer
Magic Archer
Royal Giant Ice Golem Cannon Cart The Log

Defense Synergies 2 12

Archers
Ice Golem Minions Cannon Cart The Log
Arrows
Ice Golem Cannon Cart
Minions
Ice Golem Archers Cannon Cart The Log
Royal Giant
Ice Golem
Archers Minions Arrows Cannon Cart The Log Magic Archer
Cannon Cart
Archers Arrows Minions Ice Golem Magic Archer
The Log
Archers Minions Ice Golem Magic Archer
Magic Archer
Ice Golem Cannon Cart The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Ice Golem The Log Magic Archer
Minions Cannon Cart The Log
Archers Minions Cannon Cart
Minions Cannon Cart
Arrows The Log
Arrows The Log Archers Minions Cannon Cart Magic Archer
Minions Archers Arrows Magic Archer
Arrows Ice Golem Cannon Cart The Log Magic Archer
Minions
Archers Ice Golem Cannon Cart
Archers Minions Arrows Ice Golem Cannon Cart The Log Magic Archer
Arrows Minions Archers Magic Archer
Minions Cannon Cart The Log
Arrows Minions Cannon Cart The Log Magic Archer
Cannon Cart
The Log
Arrows Minions Cannon Cart
Arrows Archers Minions Cannon Cart The Log Magic Archer
Arrows The Log Archers Minions Ice Golem Cannon Cart Magic Archer
Cannon Cart
Archers Arrows Minions Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Ice Golem Cannon Cart
Archers Arrows Ice Golem Cannon Cart The Log Magic Archer
Minions Ice Golem Cannon Cart The Log
Ice Golem Cannon Cart The Log
Cannon Cart
Arrows Archers Minions Ice Golem Magic Archer
Archers Minions Ice Golem Cannon Cart
Cannon Cart
Minions Ice Golem Cannon Cart The Log Magic Archer
Minions Cannon Cart
Arrows The Log
Cannon Cart Ice Golem
Archers Cannon Cart Magic Archer
Archers Minions Ice Golem Cannon Cart The Log Magic Archer
Arrows Minions Archers Ice Golem Cannon Cart The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Ice Golem The Log
Arrows The Log Magic Archer
Arrows Cannon Cart The Log Magic Archer
Cannon Cart Arrows Ice Golem The Log
Arrows The Log Magic Archer
Arrows Minions Ice Golem Magic Archer
Archers Arrows The Log Magic Archer
Arrows The Log Ice Golem Magic Archer
Arrows The Log
Minions
Arrows Cannon Cart The Log Magic Archer
Archers Arrows Magic Archer
Ice Golem Cannon Cart The Log Magic Archer
Arrows Minions Cannon Cart Magic Archer
Arrows Ice Golem Cannon Cart The Log Magic Archer
Arrows Cannon Cart The Log Magic Archer
Magic Archer Arrows Cannon Cart The Log
Arrows
Minions
Archers Arrows The Log Magic Archer
Arrows The Log Magic Archer
Minions The Log Magic Archer
Arrows
The Log
Arrows Cannon Cart The Log
Arrows Ice Golem The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Archers Arrows Ice Golem Magic Archer
Minions
Arrows The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Archers Minions Cannon Cart Magic Archer
Archers Arrows Magic Archer
Arrows The Log
Cannon Cart Magic Archer
Arrows The Log Ice Golem Magic Archer
Arrows
Cannon Cart
Minions The Log Magic Archer
Magic Archer
Cannon Cart The Log Magic Archer

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