My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Witch
Zap
Archers Royal Giant Witch
Barbarian Barrel
Archers Knight Wizard Witch
The Log
Archers Royal Giant Mini P.E.K.K.A Witch
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Mini P.E.K.K.A Wizard Witch
Fireball
Archers Wizard Witch
Poison
Archers Wizard Witch
Lightning
Knight Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Mini P.E.K.K.A Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Knight Royal Giant Mini P.E.K.K.A Witch The Log
Archers
Knight Zap Royal Giant Mini P.E.K.K.A
Knight
Archers Zap Wizard Witch The Log
Royal Giant
Zap Archers Wizard Witch The Log
Mini P.E.K.K.A
Zap Archers Wizard The Log
Wizard
Knight Royal Giant Mini P.E.K.K.A
Witch
Zap Knight Royal Giant
The Log
Zap Knight Royal Giant Mini P.E.K.K.A

Defense Synergies 3 15

Zap
Mini P.E.K.K.A Archers Knight Witch The Log
Archers
Knight Zap Mini P.E.K.K.A Witch The Log
Knight
Archers Zap Mini P.E.K.K.A Wizard Witch The Log
Royal Giant
Mini P.E.K.K.A
Zap The Log Archers Knight Wizard Witch
Wizard
Knight Mini P.E.K.K.A The Log
Witch
Zap Archers Knight Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Zap Archers Knight Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard The Log
Mini P.E.K.K.A Zap Knight Witch The Log
Mini P.E.K.K.A Witch Archers Knight
Mini P.E.K.K.A Witch Knight
Mini P.E.K.K.A The Log
The Log Zap Archers
Zap Archers Wizard Witch
Zap The Log
Mini P.E.K.K.A Witch
Knight Archers Mini P.E.K.K.A
Archers Witch Zap Knight Wizard The Log
Zap Archers Wizard Witch
Mini P.E.K.K.A Zap Knight Wizard Witch The Log
Wizard Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A The Log
Wizard Knight Mini P.E.K.K.A Witch
Zap Archers Knight Wizard Witch The Log
Zap Wizard Witch The Log Archers Knight
Mini P.E.K.K.A
Wizard Archers Knight Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers Witch
Zap Archers Knight Mini P.E.K.K.A Wizard The Log
Zap Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Zap Knight The Log
Knight Mini P.E.K.K.A Witch
Wizard Zap Archers Witch
Mini P.E.K.K.A Archers Knight Witch
Mini P.E.K.K.A Knight
Zap Knight Mini P.E.K.K.A Witch The Log
Witch
Knight Mini P.E.K.K.A Witch
Zap The Log
Mini P.E.K.K.A Knight Wizard Witch
Wizard Archers Witch
Witch Zap Archers Knight Mini P.E.K.K.A The Log
Zap Archers Mini P.E.K.K.A Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Wizard Zap The Log
Wizard Zap Witch
Archers Wizard Witch The Log
The Log Zap Wizard
The Log Zap Wizard
Mini P.E.K.K.A
Zap Knight Wizard The Log
Zap Archers Wizard
Knight The Log
Zap The Log
Zap Wizard Witch The Log
Wizard The Log
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Wizard The Log
Zap Wizard Witch The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard Witch
Witch
The Log Zap Wizard Witch
Zap Wizard Witch The Log
Zap The Log
Zap Archers Wizard Witch
Zap Wizard Witch
Mini P.E.K.K.A
Zap Wizard The Log
Zap
Wizard The Log
Zap Archers Witch
Zap Archers Wizard Witch
The Log
Knight Mini P.E.K.K.A Wizard
The Log Zap Wizard
Zap
Zap Witch The Log
Zap Witch
Zap Witch The Log

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