My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Royal Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton Barrel Royal Giant Inferno Dragon
Giant Snowball
Archers Goblin Gang Skeleton Barrel Inferno Dragon
Zap
Archers Goblin Gang Skeleton Barrel Royal Giant Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Skeleton Barrel
The Log
Archers Goblin Gang Skeleton Barrel Royal Giant
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Skeleton Barrel
Royal Delivery
Archers Goblin Gang Skeleton Barrel Inferno Dragon
Fireball
Archers Goblin Gang Skeleton Barrel Inferno Dragon
Poison
Archers Goblin Gang Skeleton Barrel
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Goblin Gang Skeleton Barrel Poison Inferno Dragon Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Goblin Gang Skeleton Barrel

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Skeleton Barrel Royal Giant Inferno Dragon
Goblin Gang
Skeleton Barrel Royal Giant Mirror
Skeleton Barrel
Royal Giant Archers Goblin Gang Mirror Poison Lightning Inferno Dragon
Royal Giant
Skeleton Barrel Poison Lightning Archers Goblin Gang Mirror
Mirror
Goblin Gang Skeleton Barrel Royal Giant Poison Lightning
Poison
Royal Giant Skeleton Barrel Mirror
Lightning
Royal Giant Skeleton Barrel Mirror
Inferno Dragon
Archers Skeleton Barrel

Defense Synergies 0 5

Archers
Goblin Gang
Goblin Gang
Archers Mirror Inferno Dragon
Skeleton Barrel
Royal Giant
Mirror
Goblin Gang Poison Inferno Dragon
Poison
Mirror
Lightning
Inferno Dragon
Goblin Gang Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Barrel
Inferno Dragon Goblin Gang
Goblin Gang Archers Lightning Inferno Dragon
Inferno Dragon Goblin Gang
Lightning Poison
Goblin Gang Archers
Lightning Inferno Dragon Archers Goblin Gang Poison
Lightning Skeleton Barrel Poison
Inferno Dragon Goblin Gang
Goblin Gang Archers
Archers Goblin Gang Poison
Inferno Dragon Archers Goblin Gang Poison
Goblin Gang Lightning
Goblin Gang Poison
Inferno Dragon Goblin Gang
Goblin Gang Lightning Inferno Dragon
Goblin Gang Poison
Archers Goblin Gang
Poison Archers Inferno Dragon
Inferno Dragon
Goblin Gang Archers Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers
Poison Archers Goblin Gang Skeleton Barrel Lightning Inferno Dragon
Goblin Gang Lightning
Goblin Gang Lightning
Goblin Gang Inferno Dragon
Poison Archers Goblin Gang Skeleton Barrel
Goblin Gang Archers Lightning
Inferno Dragon
Lightning Poison Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon
Lightning Poison
Lightning Goblin Gang
Archers
Goblin Gang Archers Poison Lightning Inferno Dragon
Poison Archers Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Lightning
Poison Skeleton Barrel
Lightning Skeleton Barrel Poison
Lightning Skeleton Barrel Poison
Poison
Poison Skeleton Barrel
Archers Poison
Poison Skeleton Barrel Lightning
Poison Skeleton Barrel Lightning
Lightning Goblin Gang Poison
Poison Lightning Skeleton Barrel
Poison Lightning Archers
Poison Lightning Skeleton Barrel
Lightning Skeleton Barrel Poison
Lightning Skeleton Barrel Poison
Lightning Skeleton Barrel Poison
Lightning Skeleton Barrel Poison
Lightning Poison
Lightning
Lightning Archers Skeleton Barrel Poison
Lightning Skeleton Barrel Poison
Lightning Poison
Lightning Poison
Lightning
Lightning Skeleton Barrel Poison
Poison
Inferno Dragon
Poison Skeleton Barrel Lightning
Lightning Skeleton Barrel Poison
Poison Lightning Skeleton Barrel
Poison Lightning Archers
Lightning Skeleton Barrel Poison
Lightning
Poison Lightning
Lightning Poison
Poison Lightning
Skeleton Barrel Lightning Archers Goblin Gang
Poison Lightning Archers
Poison Lightning Goblin Gang
Skeleton Barrel Poison Lightning
Lightning Poison
Goblin Gang Poison Lightning
Poison Lightning
Poison Lightning Skeleton Barrel

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