My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Valkyrie Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Mega Minion
Zap
Royal Giant
Barbarian Barrel
Barbarians Valkyrie Wizard
The Log
Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mega Minion Valkyrie Wizard Bowler
Fireball
Barbarians Mega Minion Wizard Bowler
Poison
Barbarians Mega Minion Wizard
Lightning
Mega Minion Valkyrie Wizard Bowler
Rocket
Barbarians Valkyrie Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Valkyrie Barbarians Wizard Bowler Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mega Minion Valkyrie Barbarians

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mega Minion Bowler Lightning
Barbarians
Royal Giant
Arrows Lightning Mega Minion Wizard Bowler
Mega Minion
Arrows Royal Giant Valkyrie Bowler
Valkyrie
Mega Minion Wizard
Wizard
Royal Giant Valkyrie
Bowler
Arrows Royal Giant Mega Minion Lightning
Lightning
Royal Giant Arrows Bowler

Defense Synergies 0 9

Arrows
Barbarians Mega Minion Valkyrie Bowler Lightning
Barbarians
Arrows
Royal Giant
Mega Minion
Arrows Valkyrie Wizard
Valkyrie
Arrows Mega Minion Wizard Bowler
Wizard
Mega Minion Valkyrie
Bowler
Arrows Valkyrie
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Mega Minion Valkyrie Wizard
Barbarians Mega Minion Valkyrie
Barbarians Bowler Mega Minion Valkyrie Lightning
Barbarians Mega Minion Valkyrie Bowler
Lightning Arrows Barbarians Valkyrie Bowler
Arrows Bowler Mega Minion Valkyrie
Mega Minion Lightning Arrows Wizard
Bowler Lightning Arrows Barbarians Valkyrie
Barbarians
Barbarians Valkyrie Bowler
Barbarians Valkyrie Arrows Mega Minion Wizard Bowler
Arrows Mega Minion Wizard
Barbarians Bowler Valkyrie Wizard Lightning
Valkyrie Wizard Bowler Arrows Barbarians Mega Minion
Barbarians
Barbarians Bowler Lightning
Barbarians Wizard Arrows Valkyrie Bowler
Arrows Barbarians Mega Minion Valkyrie Wizard Bowler
Arrows Valkyrie Wizard Barbarians Mega Minion Bowler
Barbarians
Valkyrie Wizard Bowler Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Bowler
Arrows Mega Minion Valkyrie Wizard Bowler Lightning
Barbarians Valkyrie Bowler Lightning
Valkyrie Bowler Lightning Barbarians
Barbarians Valkyrie Bowler
Arrows Wizard
Barbarians Mega Minion Valkyrie Bowler Lightning
Barbarians Valkyrie
Lightning Barbarians Mega Minion Valkyrie
Barbarians Mega Minion
Barbarians Mega Minion Valkyrie Bowler
Lightning Arrows Barbarians Valkyrie Bowler
Barbarians Bowler Lightning Valkyrie Wizard
Wizard Barbarians Valkyrie Bowler
Barbarians Mega Minion Valkyrie Bowler Lightning
Arrows Valkyrie Bowler Barbarians Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows Bowler
Lightning Arrows
Lightning Arrows Barbarians Valkyrie
Wizard Arrows Valkyrie Bowler
Arrows Wizard Mega Minion
Arrows Wizard Bowler
Arrows Wizard Bowler Lightning
Arrows Wizard Lightning
Lightning Bowler
Lightning Arrows Valkyrie Wizard Bowler
Lightning Arrows Wizard
Lightning Bowler
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard Bowler
Lightning Arrows Wizard Bowler
Lightning Arrows
Lightning
Lightning Arrows Mega Minion Wizard Bowler
Lightning Arrows Valkyrie Wizard Bowler
Lightning Bowler
Lightning Arrows Wizard
Bowler Lightning
Lightning Arrows Barbarians
Arrows Valkyrie Wizard Bowler
Mega Minion
Arrows Wizard Bowler Lightning
Lightning Arrows Wizard Bowler
Lightning Arrows
Lightning Arrows Wizard
Lightning Mega Minion Wizard
Lightning Mega Minion Bowler
Lightning Arrows Wizard
Lightning Arrows
Arrows Wizard Bowler Lightning
Lightning Barbarians
Lightning Arrows Mega Minion Wizard
Arrows
Lightning Mega Minion Valkyrie Wizard Bowler
Arrows Wizard Bowler Lightning
Lightning Arrows
Mega Minion
Bowler Lightning
Lightning
Lightning Bowler

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