My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Tombstone
Zap
Royal Giant Tombstone
Barbarian Barrel
Tombstone Ice Wizard Electro Wizard
The Log
Royal Giant Tombstone Mini P.E.K.K.A
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Mini P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Tombstone Ice Wizard Electro Wizard
Poison
Tombstone Ice Wizard Electro Wizard
Lightning
Tombstone Mini P.E.K.K.A Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tombstone Ice Wizard Mini P.E.K.K.A Electro Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Tombstone Ice Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Lightning
Royal Giant
Arrows Lightning Ice Wizard The Log Electro Wizard
Tombstone
Mini P.E.K.K.A
Arrows Lightning The Log Ice Wizard Electro Wizard
Lightning
Royal Giant Arrows Mini P.E.K.K.A
The Log
Royal Giant Mini P.E.K.K.A
Ice Wizard
Royal Giant Mini P.E.K.K.A
Electro Wizard
Royal Giant Mini P.E.K.K.A

Defense Synergies 2 10

Arrows
Tombstone Mini P.E.K.K.A Lightning Ice Wizard
Royal Giant
Tombstone
Arrows Ice Wizard Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Arrows Ice Wizard
Lightning
Arrows The Log
The Log
Mini P.E.K.K.A Lightning Ice Wizard Electro Wizard
Ice Wizard
Arrows Tombstone Mini P.E.K.K.A The Log
Electro Wizard
Mini P.E.K.K.A Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tombstone The Log Electro Wizard
Mini P.E.K.K.A Tombstone The Log Ice Wizard Electro Wizard
Mini P.E.K.K.A Tombstone Lightning Ice Wizard Electro Wizard
Mini P.E.K.K.A Tombstone Ice Wizard Electro Wizard
Lightning Arrows Tombstone Mini P.E.K.K.A The Log
Arrows The Log Ice Wizard Electro Wizard
Lightning Electro Wizard Arrows Tombstone Ice Wizard
Lightning Arrows The Log Electro Wizard
Mini P.E.K.K.A Tombstone Ice Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Arrows Tombstone The Log
Arrows Ice Wizard Electro Wizard
Tombstone Mini P.E.K.K.A Lightning The Log Ice Wizard Electro Wizard
Arrows Tombstone Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard
Mini P.E.K.K.A Lightning The Log Electro Wizard
Arrows Tombstone Mini P.E.K.K.A Electro Wizard
Arrows Tombstone The Log Ice Wizard Electro Wizard
Arrows The Log Tombstone Ice Wizard Electro Wizard
Mini P.E.K.K.A Electro Wizard
Arrows Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tombstone Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Lightning The Log
Tombstone Mini P.E.K.K.A Lightning The Log Electro Wizard
Mini P.E.K.K.A Lightning The Log Electro Wizard
Tombstone Mini P.E.K.K.A
Arrows Ice Wizard Electro Wizard
Mini P.E.K.K.A Tombstone Lightning Ice Wizard Electro Wizard
Mini P.E.K.K.A
Lightning Electro Wizard Tombstone Mini P.E.K.K.A The Log
Tombstone
Tombstone Mini P.E.K.K.A
Lightning Arrows The Log Electro Wizard
Mini P.E.K.K.A Lightning Tombstone
Tombstone Electro Wizard Mini P.E.K.K.A Lightning The Log
Arrows Mini P.E.K.K.A The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows The Log
Arrows The Log Ice Wizard Electro Wizard
Lightning Arrows The Log
Lightning Arrows The Log
Arrows The Log
Arrows Ice Wizard
Arrows The Log
Arrows The Log Lightning Ice Wizard
Arrows The Log Lightning
Lightning Mini P.E.K.K.A Electro Wizard
Lightning Arrows The Log Electro Wizard
Lightning Arrows
Lightning The Log
Lightning Arrows
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Arrows Mini P.E.K.K.A The Log Electro Wizard
Lightning Arrows The Log
Lightning The Log
Lightning Arrows
Lightning The Log
Lightning Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log Lightning Ice Wizard Electro Wizard
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows Ice Wizard Electro Wizard
Lightning Electro Wizard
Lightning Mini P.E.K.K.A
Lightning Arrows The Log
Lightning Arrows Electro Wizard
Arrows Lightning The Log
Lightning Electro Wizard Tombstone
Lightning Arrows Ice Wizard Electro Wizard
Arrows The Log
Lightning Mini P.E.K.K.A Electro Wizard
Arrows The Log Lightning
Lightning Arrows
Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard

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